Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

SCORE: 1276 | 2951 COMMENTS | 349924 VIEWS | IN 574 FOLDERS


Finally got some more playtesting done —Feb. 9, 2013

I had the opportunity today to play a couple games with this deck, and I also spent a good deal of time speaking with its codesigner. He has opted to drop many of the expensive counterspells and ramp cards in favor of their faster counterparts. He also runs a few mana dorks - a choice with which I don't necessarily agree. However, I more frequently play in multiplayer pods, so I face a higher risk of playing against sweepers.

I cut the filter lands for basics because, after talking with my friend, I realized they weren't always optimal. Running two of each basic allows me to squeeze a few extra uses out of my fetches. I also upgraded the basics into snow-covered basics in case I run into anyone using snow lands any Extraplanar Lens.

Finally, I dropped Survival of the Fittest for Lotus Cobra. I don't run enough creatures for Survival of the Fittest to really do what I need it to do, and Lotus Cobra is stupid with nine fetches, Nature's Lore, Skyshoud Claim, and three Exploration effects.

I'm considering dropping

  • Mana Web - It's limited in application, and completely irrelevant in some games.
  • Bribery - It's great when it works, but there have been many games where I didn't even cast it.
  • Mystic Snake - It has a good interaction with Deadeye Navigator, but I rarely play Deadeye Navigator outside of my combo, and Mystic Snake itself ends up being little more than an expensive counterspell.
  • Cryptic Command - Although I like Cryptic Command as a card, it's prohibitively expensive for a deck that wants to ramp and control as much as possible.
  • Fact or Fiction - I like the instant-speed card advantage, but I often find the mana cost inconvenient.
  • Leyline of Anticipation - I'm on the fence about this one. It's great to have on the field from turn 0, but it's inconvenient to cast if I ever draw it.

Ohthenoises says... #1

Also, the only duals that card:Nature's Lore/Skyshroud Claim can't fetch are Watery Grave and Underground Sea and they aren't ALL that important when you can fetch the others.

December 27, 2012 8:44 p.m.

miracleHat says... #2

like always, you have each card planned out; amazing! have you ever wanted to tutor for Underground Sea /Watery Grave but couldn't with card:Nature's Lore/Skyshroud Claim ?

December 27, 2012 8:45 p.m.

Epochalyptik says... #3

Maybe once or twice, but I typically need only BG or maybe BGG in the early half of the game. The fetches make it easy to find U/X duals to satisfy those color needs, and I most often get Tropical Island or Breeding Pool with card:Nature's Lore.

December 27, 2012 8:54 p.m.

gromly42 says... #4

have you thought about putting in a Standstill? its a great political card and can draw you three cards which for 1U is pretty good.

December 27, 2012 9:14 p.m.

Epochalyptik says... #5

I'm not really impressed by Standstill . This deck is meant to actively ramp in the early turns, then combo out at the end. Standstill would force me to play slower, especially against draw-go turtle decks.

December 27, 2012 9:18 p.m.

Epochalyptik says... #6

Comments have been reset.

I wish there was an EDH tourney coming up. If anyone knows of anything in the Delmarva tristate (or even in Jersey/south PA), let me know. I'd love to get this deck back into the brackets.

I still need to acquire the Chromatic Lantern , card:Nature's Claim, Cavern of Souls , and Cephalid Coliseum for this list. Perhaps I'll use some holiday money on that.

December 28, 2012 7:02 a.m.

miracleHat says... #7

Sorry, i'm from Los angeles so i wouldn't know :(. Just out of curiosity, who is the co-designer?

December 28, 2012 11:54 a.m.

Epochalyptik says... #8

Death Diamond from MTGS. I know him personally, and we have plenty of playtesting experience in the mirror and in local tourneys.

December 28, 2012 6:44 p.m.

I know things happen in NY from time to time and down here in DC an amazing store has started doing EDH leagues which are mini pod tournaments. So my question is, why card:Nature's Claim instead of something like Krosan Grip ? Is it honestly all about mana cost? Because when I was running lesser removal, well it'd be countered. Split second is a wonderful thing though.

December 28, 2012 9:51 p.m.

Krosan Grip is certainly a powerful card, but it's far too mana intensive. I constantly found K-Grip hogging the mana that I needed for counterspells, and it was a consistent problem for me, especially during control matchups. Even though K-Grip has a clear advantage with split second, it's hard to beat a 1-drop relic breaker.

December 28, 2012 10:02 p.m.

JGreen13 says... #11

this might seem crazy but in a multiplayer setting wouldn't exsanguinate (scars of mirrodin, uncommon) be really good

December 29, 2012 11:19 a.m.

miracleHat says... #12

it would only serve as an infinite win con and not very flexible (i think that was epochs reasoning).

December 29, 2012 11:36 a.m.

@JGreen13: Exsanguinate was initially in the list, but I dropped it for the reason m12fox recalls. It's good as a win condition, but it isn't really good for anything else. It's a dead draw until I get a combo going, and I can win with several utility cards that serve as both support and win conditions. I decided the redundancy and extra out just weren't worth the limited applicability.

December 29, 2012 3 p.m.

alexsmith21 says... #14

How often do you use Bribery in your meta? With as few creatures as you say you experience going up against and the higher mana cost, it almost makes sense to swap it for something else.

Maybe something lime card:Mirri's Guile?

January 3, 2013 8:47 p.m.

I thought about dropping Bribery a few times, but it often allows me to steal key creatures. Taking an opponent's Seedborn Muse or Consecrated Sphinx is a hard kick to the nether regions.

card:Mirri's Guile is good, but it isn't as flexible as card:Sensei's Divining Top, and I'm not convinced the redundancy is worth giving something else up for.

January 3, 2013 9:22 p.m.

fireteam says... #16

I've been playing with the deck a lot lately, and I have to say, what happens if someone takes out your combo? I know you are supposed to wait until you have a situation that is impossible to break your combo, but I had to spill my combo out a couple turns early because my opponent's combo was going to blow up the turn after...and I was unlucky enough not to have a counterspell or tutor in hand...

January 4, 2013 11:37 p.m.

I usually transition into another combo. Even if Palinchron gets exiled or something, I can still get the infinite turn combo off. It'll be hard because I'll have to race against my opponents while resetting, but it's doable. A lot of the combos in this deck share pieces to begin with, so losing one makes for an easier reset than some other decks can achieve.

January 5, 2013 12:38 a.m.

So does that make Oona, Queen of the Fae decks a hard match-up?

January 5, 2013 12:56 a.m.

I've never played against Oona, so I can't say one way or the other.

January 5, 2013 12:59 a.m.

Really? The whole, exile all your win conditions thing can be annoying.

January 5, 2013 2:08 a.m.

I feel like Oona will have a tough time racing me. UB has decent artifact ramp, but I have the advantage of green ramp spells fueling my early-game draw and control setups. A resolved Oona can quickly become a problem, though.

January 7, 2013 3:51 p.m.

gheridarigaaz says... #22

this deck looks horribly unfriendly... i guess Spikes don't tend to factor in politics when it comes to multiplayer formats...

i was wondering why you're not running Vedalken Orrery then i noticed the clause on Teferi about your opponents casting stuff on their turns only...

Does your meta run enough permanents under 3cmc to warrant Abrupt Decay as a card for consideration?

seeing as a lot of combos are reliant on triggered abilities were Stifle and Trickbind serious considerations for the deck at some point?

i'm considering changing my Wrexial deck to some BUG commander, though not on as much of a competitive level as yours.

January 7, 2013 4:21 p.m.

alexsmith21 says... #23

Voidslime does the same as Stifle and Trickbind , with the extra utility of being a counter spell if needed.

January 7, 2013 4:57 p.m.

gheridarigaaz says... #24

ah yes, but with the card and effect being a one-of in a 100 card deck... it must be pretty hard to get without all the information brokery and tutors once... let alone twice i guess something like Eternal Witness really holds the deck together...

January 7, 2013 5:18 p.m.

My brand of politicking is killing everyone who isn't me just to get some money. I'm essentially the MTG incarnation of America.

Vedalken Orrery was cut a while ago because I found the redundancy with Leyline of Anticipation unnecessary.

Abrupt Decay is certainly a good card, but it just isn't relevant enough in combo-control. I'd take another tutor over a limited removal spell.

Stifle and Trickbind are pretty limited in their applications. Voidslime is my go-to solution to abilities, and it makes the list for being one of the best all-around counterspells in existence.

BUG is probably the strongest color combination in EDH, but it needs to be played carefully. It's best for combo-control, so if you aren't going that route, then you have some pretty limited options. Reanimator is a good choice, although WBG is arguably better in that capacity.

January 7, 2013 5:23 p.m.