Public Enemy

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Public Enemy

Enchantment — Aura

wallisface on

10 months ago

I see you’re still making changes to the deck, but here’s a current list of things to consider:

  • your land count feels too low. If you’re ever planning on being able to cast a 5 mana card, your deck really needs 24 lands minimum (for a 60 card deck… i see you’re over that number atm).

  • Even with a higher land count, your mana curve is waay too high. Modern decks typically can't justify running more than 4 cards costing 4-or-more mana… you’ve got 12. This will lead to some really slow/clumsy plays/turns. This will only be made worse by you having almost nothing to do turn 1, meaning you’ll often be starting a full turn behind your opponent.

  • I feel like you don’t quite understand how Willbreaker takes control of creatures - the spell/ability has to explicitly target a creature. To be clear, Willbreaker will trigger off the “enchant creature” clauses of Agoraphobia and Public Enemy, but does not trigger from the like of Bident of Thassa, Cumber Stone, Dampening Pulse, or Turn the Tide, as none of those cards say “target”.

  • As such, your deck currently doesn’t really do anything. Turning your opponents lands into creatures doesn’t help you, and you have almost no way to achieve the goal you’re trying to. I think you need to rethink the whole plan for this deck, and start afresh.

  • one more word of caution is that its incredibly risky to base your entire gameplan around a 5 mana card that you may not even draw - and if you do it still dies to pretty-much any interaction your opponent has.

smack80 on Just tap it in, just give it a lil tap

1 year ago

You might like this card Public Enemy. YOu can put it on an opponent's dude. If you keep him tapped, then he can't block with that creature to easily get rid of the public enemy. And it will also have the effect of tapping everyone else's creatures to attack that player!! Oh, and the public enemy player will die, of course.

heinrichgraum on Planeswalkers Perfected

1 year ago

I feel like Public Enemy's floor is very low for a deck like this. It is much more fragile as an aura bc it is removable to both creature removal and enchantment removal. They can also just choose to block and draw a card, which makes this a pretty expensive, pretty bad removal spell.

Dre4mc4tcher on Planeswalkers Perfected

1 year ago

Have you thought about Public Enemy? You could use it on another player in a multiplayer game or on one of your own creatures to prevent the opponent from attacking any of your planeswalkers.

Ziusdra on Card creation challenge

1 year ago

Chelona, Mangrove Defender

Legendary Creature - Turtle Shaman

Defender, vigilance

At the start of combat on your turn, if you blocked at least two attacking creatures since your last turn, creatures you control with defender get +X/+X until end of turn and can attack this turn as if they don't have defender, where X is the number of attacking creatures you blocked since your last turn.

1 / 4


Another commander of defenders? This time you want to use goad-like effects to strengthen your attack force (Angler Turtle is nice... plus an occasion where you want to cast Public Enemy on yourself...). Plus the commander itself is cheap enough to assure you'll always have her on the battlefield.

Make another 2-CMC commander.