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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Where Ancients Tread
Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
KayneMarco on
Swiss Army Viashino
3 months ago
Where Ancients Tread and Sarkhan the Masterless could find homes in here.
Flx35 on
Fast and Furious, Great Balls of Fire
1 year ago
Thanks for the suggestion KongMing!
That is a great idea, I remember thinking about Where Ancients Tread and ultimately not adding it to the deck, but I can't remember exactly why.
At the moment, I don't see anything bad with it and it can trigger easily in this deck. The issue resides now in the classic question: "What should I cut for this"?
I'll play with the deck a bit more and see if any cards feel meh to put this new one in instead.
KongMing on
Fast and Furious, Great Balls of Fire
1 year ago
How about Where Ancients Tread for another Warstorm Surge effect?
wallisface on
5orgreater
1 year ago
Some thoughts:
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you have almost no cards costing 1 or 2 mana. Even being 1-turn behind your opponent (by having no turn-1 play) is a really dangerous place to be - but your deck has high-odds of doing nothing for the first 2 turns, which probably just means your opponent wins.
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considering how high your mana curve is, you have almost no ramp and a very small number of lands. I think you need both more ramp (particularly turn-1 options) and more lands if you want to have any hope of casting your higher-mana cards before the game ends.
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Where Ancients Tread feels super awkward in that it requires you spend a turn casting it, and so effectively doing nothing. I’m not convinced the payoff is worth the effort/downtime. At best it’s a ”win more” card, at worst (and more frequently) it’s costing you the game
griffstick on how does uncivil unrest work …
2 years ago
It doesn't work because Where Ancients Tread is dealing the damage, not the creature
_Kane_ on
Omnath, Locus of Rage
2 years ago
Wants:
Oracle of Mul Daya, Where Ancients Tread, Scapeshift, Awaken the Woods, Harrow, Conduit of Worlds, Cabaretti Courtyard, Riveteers Overlook, Ghost Town, Field of the Dead, City on Fire, Life from the Loam, Greensleeves, Maro-Sorcerer, Exploration, Nissa, Resurgent Animist, Titania, Nature's Force
Any reason to add a couple snow basics?
king-saproling on
Omelette du Fromage
2 years ago
Sure thing shadowjules. Since every creature in the deck (aside from Pulmonic Sliver) is a changeling, they are all both Eggs and Slivers. So if you sacrifice the egg Atla makes, or just any changeling, you will reveal cards from your deck via Atla's ability to get either: 1) another changeling or 2) Pulmonic Sliver. If you get another changeling, just sacrifice it and repeat until you get Pulmonic Sliver. Once the Sliver is out, when you sacrifice a changeling you can stack your triggers so that the Sliver's ability resolves first putting the sacked changeling on top of your deck, then Atla's ability resolves to put that changeling right back into play, letting you loop the changeling forever.
This loop does nothing on its own, but any one of the following cards allow you to win from looping changelings:
Dragon Tempest
Goblin Bombardment
Impact Tremors
Altar of Dementia
Embalmer's Tools
Relic Vial
Blasting Station
Vigilante Justice
Kyren Negotiations
Outpost Siege
Where Ancients Tread
Warstorm Surge
| Have (1) | metalmagic |
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