Sylvan Primordial

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Legality

Format Legality
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sylvan Primordial

Creature — Avatar

Reach

When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

bankrupt_on_selling on Mayael the anima: Big stomp

3 months ago

I'm in like with Mayael, this deck looks great! What are your thoughts on Sylvan Primordial?

legendofa on Rules Committee Gives Up Managing …

6 months ago

Okay, looks like some of my questions got almost answered.

https://mtginsider.com/mtg-commander-power-bracket/

This has a link to an hour-long video I don't have the time and focus for right now, but to summarize the summary:

Not every card will be bracketed. Some cards, like Thassa's Oracle and friends, will be bracketed based on their combo power instead of face value strength. Other cards will be bracketed based on "fun-ness". Stax, prison, MLD, and similar effects will probably be in bracket 3-4. Your deck's power level is equal to the highest individual card power level. Unbanning cards is possible, but not yet confirmed. No further cards are expected to be banned.

Moving into personal opinion, cards I'd like to see unbanned that I don't think will break anything too much:

hyalopterouslemur on MASSIVE EDH RC ban list …

7 months ago

@Caerwyn: Exactly. I'd argue that free mana (excepting Lotus Petalfoil maybe) is inherently OP. Notice that the Power Nine includes no fewer than six free mana artifacts. Would it make a lot of people who have Mana Crypt or Jeweled Lotus happy? Obviously it didn't. (Jeweled Lotus in particular is literally worthless now, but that's the cost of thinking of Magic cards as an "investment". The same thing happened to comic books in the 90s and nearly destroyed the industry.)

The RC can't make everyone happy. I'm still smarting over the ban on Primeval Titan and later, Sylvan Primordial; I'm eyeing Overlord of the Hauntwoods with skepticism because it so reminds me of PT. (At the time my reasoning was that ramp at six or seven mana isn't bannable when mana accel for free is still in the game; all mana accel is very dependent on mana cost.) But I understand why the ban was done, and you know? These new bans suggest the RC is starting to agree with me, by simply banning Mana Crypt and the like as well.

aantosh on Roon To Grow

2 years ago

I use to run a Roon bounce house back when Sylvan Primordial was still legal in commander.

My engines were

Venser, the Sojourner / Deadeye Navigator / Restoration Angel / Conjurer's Closet

I would blink cards like Stonehorn Dignitary and Coiling Oracle

You're looking for strong ETB triggers like Reflector Mage and recursion like the cards mentioned above or creatures like Temur Sabertooth

This is a high synergy for value deck, and it can be a ton of fun to play.

Basshunter on The Milloplasm

2 years ago

Hey mate, the Sylvan Primordial is banned in EDH. I dont know why tappedout says something else..

See this link: https://gatherer.wizards.com/pages/card/printings.aspx?multiverseid=366282

seshiro_of_the_orochi on Scute^10

2 years ago

The general idea is pretty cool, but I have some thoghts:

Generally speaking, 21 lands is far too few. You have multiple ways to tutor for lands, and you still want to play one per turn. 25 or 26 is the minimum amount to play here, and I could argue for more.

Rootweaver Druid is great in 4-player games because you get three lands while everybody else gets two. In a 1v1 game, it's simply a terrible card. If your opponent takes the deal, they get two lands, while you get one. If they don't take the deal, you just played a really bad creature. Both options are bad. Maybe play woodelves instead?

Veteran Explorer is powerful, but you have no way of killing it on purpose, so it's up to your opponent to kill it. Sakura-Tribe Elder is worlds better here.

Lastly, Champion of Lambholt and Sylvan Primordial surely work here, but these would be the first I'd kick for more lands, with the next being Migratory Greathorn. It's a fine card, but due to your low creature count, you propably won't have too many chances of using its mutate ability.

Lastly: You already ramp like hell, so why not use more landfall? Rampaging Baloths is one hell of a card, a great curve topper, and can bd redundancy for your swarm in case somewhat has Night of Souls' Betrayal.

To summarize: You should kick Rootweaver Druid, Migratory Greathorn, Veteran Explorer, Champion of Lambholt and Sylvan Primordial. You should add in woodelves (or something comparable), Sakura-Tribe Elder, Rampaging Baloths, and something between five and nine forests.

TriusMalarky on HULLBREACHER BANNED

3 years ago

Here and here.

As someone who enjoys high power play, stax, and other things often considered degenerate, I say "good riddance". Any card that can singlehandedly turn you into the archenemy is not healthy or very fun. It's why Leovold was banned, why Sylvan Primordial was banned, and, honestly, half the commander banlist.

TriusMalarky on Will WotC Use Phyrexian Mana …

3 years ago

The MH2 Artifact Lands enter tapped. That's big enough to balance them. See, affinity wants busted turn one plays, and these don't allow for that. While they still get busted turn two plays, they aren't able to be nearly as aggressive as they could be with the OG Artifact lands, which prevents the artifact lands from being actually problematic.

Storm requires a ton of support to be good, and even then it still needs a good storm card. You need mana generation of the correct colors, you need good engines to keep casting spells, and you need good enough cantrips for the combo to function. Most of the new storm cards are green and white. White, obviously, has none of the things needed for storm to work. Green doesn't either. The only new storm card that's good as a win con is the Squirrel one, which is hard to make work in Modern, but has been breaking Pauper. I believe they forgot to think of Pauper when making that one. But the rest are totally fine because what they do isn't inherently broken.

Pitch Spells, like Force of Will or the Incarnations, and the Pacts are all fully balanced. They are good because they provide an effect for a significant non-mana cost(or, in the case of pacts, a delayed mana cost) for a playable effect. These are the cards that prevent format warping. Why? Because it's incredibly difficult to justify running them if they don't answer a commonly seen threat, such as way-too-early comboing. The cost is just too great to counter Path to Exile with Force of Negation outside of specific board states.

The commander-based free spells, IMO, are mistakes. They're passable because the commander format is typically 4 players, meaning that whatever you can do, it's probably not better than what 3 players can do. Outside of, say, Hullbreacher+Wheel(breacher needs ban), or the fortunately banned Flickering of Sylvan Primordial , which are better than what 3 other players can do.

Phyrexian mana has only been a problem with 1 mana cards. Probe and Misstep, as well as Gut Shot, Growth and Revival, are easily played in any deck and 2 life is minimal for a free mana. However, none of the cards with at least one non-phyrexian mana in their cost are all that broken. While Dismember is good, remember it costs 4 life and one mana to cast at cheapest, and that's quite a bit.

I could see them bringing Phyrexian mana back, but with costing similar to Dismember where it costs a good amount of life and at least some mana to use. Maybe a Negate or something.

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