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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Stridehangar Automaton
Artifact Creature — Construct
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colourless Thopter artifact creature token with flying are created instead.
clayperce on
Truth is the First Casualty of War (Piper Clues)
3 weeks ago
Oops, forgot to mention: Idk how you feel about combos (either accidental or tutored), but whether you want to avoid them or add them, I wanted to mention:
- Basalt Monolith is 2-card infinite colorless with Forensic Gadgeteer.
- Worldwalker Helm can get pretty whacky with Mechanized Production. For example, Urza, Lord High Artificer can use them to get infinite blue mana and then cast every card in the deck. I don't think it can go infinite, but Stridehangar Automaton could quickly get out of hand with Mechanized Production too.
- Masterful Replication, if you want another "Oops, I win" effect with Mechanized Production (in addition to James, Wandering Dad).
- Along those lines, I like Stroke of Genius alongside Triskaidekaphile, just to help it along.
Cheers!
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
1 month ago
Deck_Building_Dude -
Thinking more about the Token doublers ... I could add them and comfortably maintain the deck's no-combo state if I dropped Pitiless Plunder. Plunder has been REALLY good so far, so I'm loath to cut it, but the doublers might be even better. I think it's at least worth taking some time to test.
Also wanted to mention that I over-generalized above. Stridehangar Automaton is a 3-card combo with Pitiless Plunderer and any Free Sac, but Forsaken Miner needs something like Goblin Bombardment for its trigger.
Cheers!
clayperce on
The Glory of the Horde (Zurgo Ultra-Budget)
1 month ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
Worrad75 on
Pia-tiful Impulse Control
5 months ago
The deck has been through quite a few iterations. Here are the changes at a macro level:
Interaction
Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.
Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it
Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)
Damage
Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).
Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremors
triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!
Unstable Amulet, Warleader's Call: Impact Tremors
is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!
Cards
Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charm
worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.
Rhadamanthus on Stridehangar Automaton and copy abilities
11 months ago
It doesn't interact with Drafna, for quirky rules reasons, but it does interact with Mirrorworks.
What Stridehangar Automaton's replacement effect (not a trigger because it doesn't start with "when/whenever/at") cares about is whether the token being created is an artifact. Any other details don't matter. Mirrorworks's effect creates a copy of an artifact, so that copy is also going to be an artifact (unless there's something else weird going on) and Stridehangar Automaton will add a 1/1 Thopter as the effect resolves.
In the detailed rules for copying a permanent spell, the resulting token isn't considered to have been "created" for the purposes of effects that care about such things, so there's no interaction with Drafna, Founder of Lat-Nam:
608.3f If the object that’s resolving is a copy of a permanent spell, it will become a token permanent as it is put onto the battlefield in any of the steps above. A token put onto the battlefield this way is no longer a copy of a spell and is not “created” for the purposes of any rules or effects that refer to creating a token.
NTakamura on Stridehangar Automaton and copy abilities
11 months ago
So how does Stridehangar Automaton work with card such as, Drafna, Founder of Lat-Nam, Mirrorworks? Would it trigger stridehangar effect or not?

