Ramses, Assassin Lord
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ramses, Assassin Lord

Legendary Creature — Human Assassin

Deathtouch

Other Assassins you control get +1/+1.

Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

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x0100011010x on All players win?

3 months ago

I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)

Za above figured out a way to make every player lose the game, which is very related but different imo.

I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention

Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.

Halo Fountain, Helix Pinnacle, and Maze's Endfoil all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.

Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.

Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.

Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.

I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?

If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice

legendofa on Assassin's Creed? Ugh, fine.

11 months ago

I was pretty skeptical of the historical figures as cards at first, but I realized I spent a good amount of time murdering historical people and razing historical cities in the Age of Empires and Civilization series, so there's not really a difference for me there. Plus, Portal Three Kingdoms covers a lot of the same ground. I think the flavor's fine, at least no worse than some of the planes from the Doctor Who Planechase set--Pompeii, Besieged Viking Village, Prime Minister's Cabinet Room...

For me, this is simply another kinda interesting-looking Universes Beyond where I don't know the source material enough to talk about it. I'm expecting Mari, the Killing Quill + Etrata, the Silencer + Ramses, Assassin Lord to come out of the woodworks. Dimir, Esper, or Grixis Assassins. (That's not exactly a hot take, people have been talking about this for months, but it's pretty clear with the full set reveal.)

Gidgetimer on Doubt with Ramses, Assassin Lord …

2 years ago

Ramses, Assassin Lord cares about the controller of the assassin when the attack was made. The entire sub clause of the "win the game" ability must be considered as a whole.

Aspitxon on Doubt with Ramses, Assassin Lord …

2 years ago

This question only makes sense on formats where more than 2 players play i.e. Commander. What does the "controlled" mean? Let's imagine that I control an assassin, Royal Assassin for example, and an opponent takes control of said assassin and attacks another opponent who loses the game on that turn. Would I win the game if I control Ramses, Assassin Lord?

FauxFaux on Card creation challenge

2 years ago

Kolo Meha, Demolitionist of the Kentsu

Legendary Creature - Human Wizard

"With a plane shattering boom, the keep of Ramses, Assassin Lord was annihilated. Once an imposing mansion of the Imperial Regent, following the application of seventh circle magic, was little more than cinders and ash."

3/3


An old Legend from well, Legends block. Make a card for another old legend, coincidentally someone Kolo Meha killed referenced above, Zalgadib, an efreet in service to Ramses Overdark!

DemonDragonJ on Alternate Win and Loss Conditions

2 years ago

With the release of Dominaria Untied, I have added Ramses, Assassin Lord to this list.

TheoryCrafter on Dominaria United Spoilers

2 years ago

Here's my take:

Glad to finally see an Alt win Card in a new color scheme. Ajani, Sleeper Agent should be a boon to anyone looking to a Selesnya infect deck. If built right Abzan Infect Storm with Hand of the Praetors could be a possibility.

While Karn, Living Legacy doesn't add anything new to Tron or animate noncreature artifacts, it should be a help in Karn Tribal decks. The first ability can either help cast Karn Liberated sooner or be a support for the constructs made by by Karn, Scion of Urza. Plus it's ult can get around the Karn, the Great Creator/Mycosynth Lattice combo. KLL's power may be in its subtlety, but there's more to it. And I can't figure it out.

I'm liking the enlist mechanic. It should mesh well with exalted and other abilities and mechanics that give creatures a bonus for attacking alone.

The read ahead mechanic on the new sagas is a brilliant idea. You can farm the lore counters with Power Conduit, move them onto non-saga cards like Mind Unbound or speed up other Sagas through Nesting Grounds.

No new slivers or thrulls. Disappointing, but not unexpected.

As happy as I am about Liliana making an appearance, why reprint Liliana of the Veil, but not Arvad the Cursed? I don't know, maybe I'm being ridiculous.

Shivan Devastator is the kind of card I'd like to put in a monored Dragon deck. Now if the price can only come down a lot.

Tear Asunder is a huge upgrade from Revoke Existence.

While playable in 1v1 games, Ramses, Assassin Lord's alternate win ability is meant for multi-player. Unless of course you build a deck where everyone loses and Ramses prevents that.

Overall, we got a good set.

Slurpz on Peek-a-boo Kadena v. 1.0

2 years ago

Sweet deck! Did you see Ramses, Assassin Lord yet? Your only assassins are Silumgar Assassin and the tokens from Vraska I think, but you can do a legit assassination win by morphing Silumgar which would be amazing.

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