Pull from Eternity

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Pull from Eternity

Instant

Put target face-up card that's removed from the game into its owner's graveyard.

RiotRunner789 on When is it Acceptable, if …

1 month ago

With some digging:

Runic Repetition, Karn, the Great Creator, Kaya the Inexorable, and Mirror of Fate can all pull cards from exile (though with restrictions).

For reference from above: Pull from Eternity, and Riftsweeper.

On topic, I agree with Rosewater. Temporary exile effects like Light Up the Stage are fine. It's reds way of card advantage which is almost always weaker then just having extra cards in hand. Other effects that pull exiled cards back (that weren't the original card) are not as acceptable.

I'm also okay with Kaya, in that ult-emblems are generally allowable to be game breaking since they should end the game relatively soon. The other cards seems unnecessary.

Side note, could of sworn there were a couple Eldrazi cards that pulled exiled cards to the graveyard but can't seem to find them. Would state that a card, especially a creature card, like that should not printed.

Tryptic on When is it Acceptable, if …

1 month ago

It seems to me that the person who made the original post...was high as a kite. Or possibly AI, because they're making no sense.

-Nobody is trying to turn Exile into just another graveyard

-Impulse draw cards cannot be interacted with after being exiled

-Impulse drawing using a different zone than Exile is an interesting shower thought, but 5 seconds of thinking and you realize that would be silly.

-They say their issue is cards that return cards from exile. To my knowledge, Pull from Eternity is the only card in the game that does this, and it's a bit of a meme. One card in the history of Magic is fine.

I agree with you that things that interact with cards in exile should be extremely limited, maybe never printed again after that one card.

legendofa on How to Capture and Consume a Soul

4 months ago

kamarupa Short version is, what I have now is pretty much what I considered, minus a few redundant keyword creatures.

Self-mill is an interesting option, but in my very personal experience, I seem to be better at self-milling the cards I want to keep and drawing the cards I want to toss. I learned Dredge to try to weaponize that. So it's definitely on the table for someone with better luck, but I'm not sure I trust myself with it.

Skipping ahead to Pull from Eternity, I did look at it a little bit. Urborg Scavengers wants its cards to stay exiled while Soulflayer doesn't care, but if either one gets removed somehow, it's the best option to recycle the exiled card.

Counterspells are perfect sideboard material. Probably focus on the single- ones like your Mana Leak thought so the land budget doesn't explode.

Vampire of the Dire Moon got in specifically because it was castable as a 1-drop in this deck. Right now, there's no sac outlets, but I'm pretending it's a viable blocker or worth using removal on. I'll have to check out cheap self-saccers more carefully, but what I remember is that a lot of them have Selfless Spirit-style keyword granting.

More Collective Brutality. Noted and agreed. Sideboard artifact and enchantment removal. Noted and agreed.

Sword-Point Diplomacy can feed Ketramose, the New Dawn, but can also conflict with Flayer and Scavengers. I'll probably start with the 2-for-2 cards, maybe a Diplomacy in the sideboard.

I'm still working on the balance of keyword creatures to body creatures to support, so I'm not sure where this is gonna end up. Thanks for the suggestions!

kamarupa on How to Capture and Consume a Soul

4 months ago

I gotta be honest, I feel like they've printed quite a few of such cards ('has X ability of X graveyard targets') and as decent as they seem in theory, I've always felt the payoff was never good enough to warrant the effort. But you sir, have proven me wrong because this deck is nice.

I'm curious - did you consider self-mill cards like Stitcher's Supplier? and perhaps in combination with spells like Brainstone or Mystic Speculation?

Conversely, did you consider trying to overdraw to discard? It seems like a pretty unlikely strategy, but there is Inspired Idea... Maybe a fork brew might explore that more...I do think some broad spectrum counterspell might be useful, if only in the sideboard - your creatures have a goal of entering with some kind of built-in protection, so only a counterspell could offer anything extra. Rebuff the Wicked seems like a rough fit with your color scheme as is, but it doesn't really do anything Hexproof doesn't do. Whereas a general counterspell like Mana Leak could stop a Priest of Forgotten Gods from entering play or a Diabolic Edict from resolving.

I wonder if you plan on occasionally casting discard targets like Vampire of the Dire Moon - that strategy seems dynamic (good) but also less focused/committed (bad?). To that end, did you look into spells that might both sacrifice themselves and also provide abilities once in the graveyard? I didn't do any searches to see if those even exist, but imagine at least one or two does.

Collective Brutality seems way too good to only include 2x copies.

As good as Collective Brutality is, I still want to see at least 2 more slots devoted to removal. I see you have two in your sideboard, but I have a sideboard rule that violates: You have to have mainboard spells to remove to have a functioning sideboard. Extrapolate from that: mainboard removal sideboards out for sideboard removal.

I wonder if something like Pull from Eternity might be useful in the sideboard. I'm thinking that since both your beatsticks need to exile creatures themselves, being able to reuse the same creature could be useful?

So long as there's a splash of white, I'd like to see some Enchantment/Artifact removal in the sideboard. Those spells can sometimes wreck mono-black and white is the best at that. To that end, I'd probably try to run more dual lands. There are just so many useful white spells!

I'd love to see some more draw card here. I like Sword-Point Diplomacy because it has a chance of drawing 3 cards for 3 mana, which is pretty much as good as it gets for card draw. Otherside, Night's Whisper or Sign in Blood are among your best options, which are both decent.

CommanderNeyo on e'ssasani

4 months ago

Is Pull from Eternity supposed to be in here?

Bookrook on Bantmare

6 months ago

tonylomas

You can flicker her at instant speed before her eta resolves. You can also use cards like Riftsweeper, Pull from Eternity, or Don't Blink.

plakjekaas on Are Free Spells Becoming Too …

1 year ago

As for your sidenote, the whole idea of free spells is that the spell will cost you something different than mana. All previous free spells in MH sets required you to exile a card from your hand, and only is able to Pull from Eternity. That never limited their usefulness. Especially because you would need the additional card to be in hand, to actually pay for the spell, which has no bearing on your ability to reimburse the costs.

Every color has playable creatures, though not every deck will want to play creatures to enable a free Cultivate or a free Cancel. I want to see what the other effects are before complaining that black will have an easier time to get their cost refunded, for what possibly could still be a free Alms of the Vein at the cost of a creature.

dnthymamai on Hedron Alignment Esper

1 year ago

I love the Demonic Bargain + Pull from Eternity synergy! The latter was useful back in the day only for handling big and dangerous suspend cards that were about to be cast for free. Nice to see the new synergy! So flavourful that it fits like a glove to a Hedron Alignment deck!!

Murktide Regent as an alternate win con is great too.

So happy to see an old rare enchantment as the center of a win con. (Cool of you to think of the old Misthollow Griffin too)

Great deck!!!

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