Mudbrawler Cohort

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mudbrawler Cohort

Creature — Goblin Warrior

Haste

Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

HurricaneZach on

6 years ago

Seems like your deck wants to play fast and cheap (with only 18 lands). I like it! I would personally go -2 Valley Dasher, -1 Blaze, +1 Kolaghan Stormsinger, +2 Mudbrawler Cohort so that you could consistently T1 a Stormsinger and T2 a Cohort putting yourself 4 points ahead on T2. Also, it seems that Goblin Bushwhacker would help also to give you some reach and the ability to close the game out quickly with your creatures if your opponent doesn't make an early play. I would strongly consider taking out the Macetail Hystrodon, if you're cycling it more often than not, for another land (probably a Swamp).

TotsPlay on Big Bad Burning Beaters (R/G burning tree aggro) p

6 years ago

I think that Rip-Clan Crasher will probably be better than Mudbrawler Cohort. And as for Rancor, I actually prefer to use Cartouche of Zeal. But thanks for the suggestions!

AteValve on Big Bad Burning Beaters (R/G burning tree aggro) p

6 years ago

Any particular reason for taking Mudbrawler Cohort over Valley Dasher or Rip-Clan Crasher? I play something similar and find a lot of situations against removal heavy decks where I'm topdecking without creatures in play. Also Rancor has been super good, but I get it if you can't get a hold of them.

AmbientCrepes on 1v1 Zurgo Bellstriker

6 years ago

I play Zurgo a lot in 20 life, and I know that the format is very different, but in general we want to be doing the same things. In 20 life you can very reliably go for a heavy burn plan and have it work out well. This strategy is in my opinion very sub-optimal at 30 life. I think you basically want to be as heavy on the beatdown plan as possible. 30-life zurgo was basically a meta-gaming deck, if you see a lot of control decks, this is were you want to be, Green meta-game = not so much. From what I understand of the format for 1v1 commander online, it is heavily slanted to control(vial smasher etc), and somewhat combo (baral). This means that Zurgo is in a good spot, however if the Nissa/Azusa decks get very popular, or more hate bear style decks come up Zurgo will get much worse.

Here are my suggestions for your deck, cut the following:

  • Bomat Courier
  • Chandra, Fire of Kaladesh
  • Countryside Crusher
  • Grenzo Havoc Raiser
  • Hazorent the Fervent
  • Jaya Ballard Task Mage
  • Legion Loyalist
  • Sin Proder
  • Thermo-Alchemist
  • Dangerous Wager
  • Skullclamp
  • Faithless Looting
  • Kari-Zev's Expertise
  • Lava Spike
  • Molten Rain
  • Wheel of Fortune

Some of these are too slow(Wheel of Fortune, Skullclamp), some of there just aren't efficient enough for 30 life(Lava Spike), and some are just outright bad (Bomat Courier, Sin Proder etc.).

What you want to look for in your cards is the following; repeatable sources damage (mostly in the form of creatures though artifacts and enchantments are great sources as well) or the ability for your instants/sorceruies to kill creatures as well as deal damage to players.

Here is what I would add to the deck:

The deck's best hands are turn one zurgo, turn two 2-cmc creature (preferable hasty) so I've tried to maximize the number of 2-cmc creature to ensure this happens as often as possible. If you end up wanting more 2-cmc creatures I suggest looking towards Ember Hauler or Goblin Bushwhacker

Next lets add a little beef to your threats:

Hero is essentially, Hellrider # 2 so it is great. Heelcutter is great at allowing you to spend you mana every turn, and also Superb against single blockers. Koth is just an outstanding card that allows you to diversify your threats in the face of wraths and can win games single handedly.

Instants and sorceries you should add:

These are efficent and you are already playing effective copies of 3 of the cards. If you find yourself running into more blockers, or the meta game is more green, I would look to the following cards: Flametongue Kavu, Chandra, Torch of Defiance, Flame Slash, Mizzium Mortars, Roast. These are great at clearing paths for your creatures to get through uncontested.

Personally I am not a fan of either Chandra, Pyromaster or Outpost Siege as they feel tough to maneuver around counterspells and are very slow against combo. As a result I would cut them and play Flame Slash and Forked Bolt (which feels great against many of the x/1 of the format).

In terms of your mana base, if you are playing grim Lavamancer, you should be to play all the red fetches. Encroaching wastes should be wasteland (I'm sure budget is a big concern here but even still I would just cut it), Rishadan Port is another great land you aren't playing. Mutavault is excellent to help with flooding. Hellion Cruicible seems a little underwhelming, and honestly most of the creatures in the deck have hast so Hanweir Battlements seems like a pipe dream to try to meld, however I think it is mostly a free roll if you are dead set on playing it. Barbarian ring is another card you could be playing, and so is teetering peaks. I also tend to play 37 lands as it is roughly equivalent to 22 lands in 60 card decks, and you are trying to cast 4 drops in this deck but 36 should theoretically work.

Best of luck!

SharpJs on Get Whacked

7 years ago

Goblin Freerunner seems real bad. 3/2 menace for 4 isn't great and even after you surge it, it still seems like it falls short. I would Suggest any number of better goblins including but not limited to: Mardu Scout, Goblin Wardriver, Mogg Flunkies, Mudbrawler Cohort, Goblin Guide, Goblin Glory Chaser, and more.

Freerunner was just a waste of space in the deck. you should easily find a replacement.

sacrilegious on Cry, Havoc!, and let slip the Gobs of war

7 years ago

Just chiming back in to say Blade of Selves and Whispersilk Cloak should be a MUST. Guaranteed Grenzo triggers.

Also I think you are lacking in the goblin power department. Alot of 1/1 for 1 that just dont have EDH staying power. Turn 5+ you are not going to be happy to draw and play: Goblin Glory Chaser, Goblin Mountaineer, Mogg Fanatic, Mogg Sentry, Foundry Street Denizen or Mudbrawler Cohort and Goblin Striker.

I would recommend replacements like: Goblin Matron, Goblin Recruiter, Goblin Sharpshooter, Goblin Welder, Kiki-Jiki, Mirror Breaker, Mogg War Marshal, Rabble-Rouser, Reckless Bushwhacker, Spikeshot Elder, Taurean Mauler, Caterwauling Boggart, Goblin Assassin, Goblin Heelcutter, Beetleback Chief, Sensation Gorger, and maybe Moggcatcher.

I know there are alot of choices there, but there are muuuuuch better goblins than the ones on your list right now, and with EDH you want long term power, not turn 3 kills.

P.S. If you decide to add Goblin Sharpshooter, also make room for Basilisk Collar to kill all target-able creatures.

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