Mana Cache

Mana Cache


At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add (1) to your mana pool. Any player may play this ability but only during his or her turn before the end phase.

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mana Cache Discussion

GreenHamma on Illusion of Choice Given by Marchesa

6 months ago

Mana Cache is just noice... I don't know of a single thing I would change the deck looks clean... I mean you give people stuff and you take it away with ease it looks like.... It's kind of like an abusive relationship..

gavriel1136 on Mana Burn 2.1

8 months ago

War's Toll, Mana Cache, Monsoon, Stoneshaker Shaman, Tectonic Instability, Price of Glory, Pretender's Claim,Burning Earth.

I would consider swapping out most of your Ramp for "Enchant Land" ramp, such as Fertile Ground, Overgrowth, and Wolfwillow Haven. You can use this as regular ramp for yourself, but late game these can debilitate your opponents. If they aren't running green, they can't even use the mana provided.

lukeanto on Izzet Chaos

8 months ago

Nice work dude, i really like the chaos in here!!...have you consider Mana Cache? the deck!

sub780lime on Bring the bat to the beating

2 years ago

If you want to bring the deck cost down to fit something else, Mana Cache is a cheap, not-quite-as-good replacement for Mana Flare . I was actually surprised to see Mana Flare in your deck with your $$ target.

I really like Seizan, Perverter of Truth in group hug, but it's $$$.

Mass Hysteria is also one of my favorite group hug cards, but is similar in $$$.

Horn of Plenty is a cheap, common group hug include.

As for what you get remove, I like Humble Defector in 1v1, but not multiplayer. Depends on your meta. I'm not convinced Undying Evil is adding enough value with the rest of your deck. I love curses in group hug, but Curse of Vengeance is probably one you could go without.

Abaques on I know I made something …

2 years ago

I love a good chaos deck and I really like some of your card choices, but it does seem like you're going in a few different directions at the same time. You seem to have a mix of wheel effects (Wheel of Fate, group hug (Mana Cache), group slug (War's Toll) and general chaos (Teferi's Realm) going on. I think I would try to focus more on one or two of those themes.

I think with any chaos deck one of your key decisions you have to make is if you even want a win condition. I have a chaos deck (Chaotic Neutral Goats) where the where the best win condition is getting lucky with Scrambleverse, but I don't play that deck to win, I play to create crazy game states and I consider it a 'win' if the game state gets so crazy that everyone agrees to call a draw. I also only play that deck when everyone at the table wants that kind of game.

I think good adds for your deck might be:

Perplexing Chimera - It makes everyone have to think twice about every spell they cast.

Grip of Chaos - Targeted removal? Hah!

Scrambleverse - This can actually be a win-con if you're lucky enough!

Thieves' Auction - A fun way to balance out everyone's board states.

Vedalken Orrery and Leyline of Anticipation - Being able to drop the chaos unexpectedly is really great.

If you're looking for a different commander and you'd like to stay Izzet I'd recommend Jhoira of the Ghitu to power out some of those expensive spells earlier.

Also, thanks for sharing your deck! I really like Custody Battle but I'd never seen it before!

WhichKing on I want to build a …

2 years ago

Keranos, God of Storms is a good resilient commander that people usually won't/can't remove. He'll net you plenty of value while you do your shenanigans!

For chaos cards, Izzet gives you loads of options. In red you have Wild Evocation, Tide of War, Possibility Storm, Mana Cache... For Blue you have mainly Hive Mind, you can check out this list sorted by colour.

TheGiantOfTheJungle on Xantcha Pass-the-Parcel

2 years ago

The theme is excellent dude, I love xantcha as a chaosy field swap commander.

As far as recommendations go I'd say your land count is way too high, I'd definitely drop it below 40 at the very least. 37 is my middling point for decks that average about the 3 cmc mark.

Varchild's War-Riders are amusing if you stack up on some pillow fort or Decree of Pain esque effects for some extra oomph. I also really like Mana Cache as a fun way of encouraging opponents to use xantchas ability.

And sadly as a last little aside, Slave of Bolas is illegal in these colours I'm afraid. Otherwise it all looks superb!

StopShot on Help me find good cards …

2 years ago

For Xantcha, Sleeper Agent run Hero's Blade to make her bigger before giving away control of her. Also run Heartstone since it makes all activated abilities of creatures cost less regardless if you control them or not. Also run Braid of Fire and Thran Turbine since you can use those to draw cards on your upkeep with free mana. Grave Betrayal practically makes her impossible to get rid of. Mana Cache is a way to give your opponents lots of mana to spend on your commander. You can also run cards like Oppression, Bottomless Pit, Necrogen Mists, Stronghold Rats to keep everyone's hands empty so that they'll want to draw more cards. Helm of Awakening is also good, since it makes all spells cost less leaving your opponents more mana to spend on her ability. Also since she has to attack you could also run Vampiric Link to gain life by enchanting your commander or you could just use Exquisite Blood to capitalize on the slugfest that is bound to ensue.

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