Lae'zel, Vlaakith's Champion
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Lae'zel, Vlaakith's Champion

Legendary Creature — Gith Warrior

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.

Choose a Background (You can have a Background as a second commander.)

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Rakious07 on Mixed Legends

3 weeks ago

What do you think of these cards? Felisa, Fang of Silverquill Board wipe refresher. Lae'zel, Vlaakith's Champion Extra counter's for faster games. Liesa, Forgotten Archangel Board wipe refresher. The Kenriths' Royal Funeral Draw & Mana reduction. Avacyn's Memorial Board wipe Protection although costly. Heroes' Podium Buff & pseudo tutor.

austintayshus on Counter Intelligence with mods

1 month ago

Looking at your deck with Kilo at the helm, I assume that this is a proliferate/counters deck and that the deck will win with counters in some way, whether that be +1/+1 counters on creatures or charge counters on Darksteel Reactor.

I did recommend Coalition Relic as an extra source of ramp, but additionally it is ramp that your counters/proliferate strategy can take great advantage of similary to your Everflowing Chalice. You can proliferate 2-3 times in a turn and begin the next turn with 3-4 mana more than your opponents expected.

I am not good at building mana bases, but I suspect that most commander decks should have about 10-12 ramp cards depending on many factors, and I only counted 6 in your deck (though I could be wrong, I am not infallable :) ) More than 50% of your deck costs 3cmc or less, that is a decent mana curve with 37 lands as far as I know. Adding a few lands wouldn't hurt but I think your deck is fine.

That being said, I am not a fan of Sword of the Meek in your deck as it doesn't allow you to untap your commander, doesn't give your commander haste, and doesn't interact with counters or proliferate in any way. If it's a pet card that you love, then by all means keep it. I have Storm Herd in my lifegain deck even though it's a 10 mana sorcery. It's all dependent on what cards you want, of course.

One additional point, I believe your deck is technically Bracket 3 since you have two game changers. Bracket 1 is reserved for Jank/Exhibition decks with the primary goal being something other than winning the game. For an example of a fun Bracket 1 deck, I would recommend my One-Word Tribal with Phelddagrif Deck

I might also recommend Paradise Mantle which can give your commander an easy tap effect and extra ramp effect

Lae'zel, Vlaakith's Champion of you want to go into +1/+1 counters.

Surge Node if you want to lean into Charge counters.

sungkwon on Tidus, Yuna's Guardian

2 months ago

I tried to upgrade the precon with cards that cost $10 or less. Prices fluctuate so hopefully nothing is too far out there in terms of affordability. I think the most expensive card is Innkeeper's Talent

From goldfishing a bunch of hands and playing a couple of games with this deck, you really need a lot of +1/+1 counter generators, and then a sprinkling of proliferate. You don't want too much proliferate and not have enough counters to actually proliferate.

Lae'zel, Vlaakith's Champion was taken out because I didn't like putting extra Lore counters on my Saga Creatures. Tidus has the unique ability he can pull the Lore counters off and keep Summons around longer.

I think Brokers Ascendancy would be cool with Planeswalkers. There's probably some Ajani or Elspeth or Nissa that works really well in this deck but didn't find room to include them.

I didn't have mana issues so Blitzball was taken out, even though it was very thematic.

DemonDragonJ on What Card Should Replace Otherworld …

1 year ago

DarkKiridon, I cannot in good conscience use a card as utterly overpowered as Oko, Thief of Crowns; Teferi, Hero of Dominaria is nice, but I cannot afford to raise the mana curve of this deck; Ajani, Sleeper Agent is definitely worth considering; Forgotten Ancient is definitely worth the higher cost over Mana gorger Hydra; and Lae'zel, Vlaakith's Champion is very nice, but that would leave the deck with one less card that synergizes with Flux Channeler, although that is not necessarily a good reason for evaluation a potential modification to this deck.

Caerwyn, those are both excellent choices, although that would leave the deck with one less card that synergizes with Flux Channeler, although I suppose that that should not be the most prominent reason for deciding whether or not to include a card in this deck.

DreadKhan on Increase dwarf enegry to maximum!

1 year ago

Not sure if I'm missing something, but Sram, Senior Edificer seems good in here. Battlemage's Bracers can double your Commander's ability, Haste might come up idk. Lae'zel, Vlaakith's Champion can add an extra counter each time you add a counter. Jhoira, Weatherlight Captain will probably draw you some cards if you resolve her. Shorikai, Genesis Engine is more card draw to consider, it also makes pilots that can drive your vehicles if you're desperate.

If you can find anything that lets you put -1/-1 counters on opponent's stuff it would be very useful with your Proliferate abilities, Contagion Engine is a good example of what I mean, this starts small but fairly quickly will wipe out everything your opponents control. Choking Fumes could be an interesting surprise, especially if you can proliferate a few times after the spell resolves, possibly turning an attack against you into a bloodbath. Retribution would normally be pretty bad, but here you for sure kill one of the two creatures right away, and the other one will die quickly enough due to Proliferate.

It's a bit 'weird', but if you get out Nin, the Pain Artist out with your Commander you can pay 2UR to ping your Commander for 2 (which won't kill them) and draw 2 cards, that seems like an interesting floor. In a pinch you can remove a creature an opponent controls. If you have a bigger creature you can draw more, the price is surprisingly low since it can cost you no other resources.

I always love decks with Dwarves, such an underappreciated tribe! I have a soft spot for Dwarven Miner and Dwarven Blastminer, two very similar cards that can cripple some decks, I have essentially eliminated an otherwise problematic player by just resolving a Dwarf and locking them out of non-Basics for a measly 2R per turn.

Cool deck!

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