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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Hell to Pay
Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")







Czarnian90 on
Hellegion (Raphael)
2 months ago
Commander Update: Shadows Rise, Flames Burn
After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.
Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.
I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.
I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.
I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.
Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.
Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.
I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.
In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.
We’ll see where the Hellegion marches next—and who joins, or falls, along the way.
NoNeedToBragoBoutIt on
Zada - Goblin Grinder
4 months ago
Thanks for your input, KongMing!
I am very hesitant, when it comes to excess damage tech, since its payoff would have to be greater than losing my existing board. Goblin Negotiation would require me to have a buff already to trade up and keep Zada, Hedron Grinder, because otherwise at X=2 i would trade in my 1/1s for fresh 1/1s of the same amount. Hell to Pay is a little akward. Trading in a board for tons of tapped treasures at sorcery speed means i would need to survive until my next turn without blockers, but will likely win then. Bottle-Cap Blast is less risky, since i can blast it off EOT before my turn. But 5 mana is a lot for a deck that's built around curving out aggressively.
I might have to test run the package, but i'm not too optimistic.
When it comes to Krark, the Thumbless, i did run him for a few months, but once you go off, i found him to be too tedious to resolve in Paper. He's likely a lot better, if you have a less storm-ish approach that resolves more around single spells like Audacious Swap, Fiery Gambit or as in my build Daring Discovery.
KongMing on
Zada - Goblin Grinder
4 months ago
Goblin Negotiation, Hell to Pay, and Bottle-Cap Blast can deliver some amazing returns with this build.
Also highly recommend you add Krark, the Thumbless with the high number of Instants and Sorceries you're packing.
More of a gamble, but Audacious Swap and Fiery Gambit can also win games.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
5 months ago
Being a part of the Great Ibfederacy isn't that much different than a regular job, it could also use more middle managers!
Adding General Kreat, the Boltbringer and Howlsquad Heavy to the already very bloated top end of this company (both the military term and the fact that this is a pyramid scheme).
Also a touch of cannon fodder is always worth squirting into the soup, so bring in Goblin Negotiation.
Someone said mo' money, mo' problems, but whoever that was is a stupid. Adding Hell to Pay.
Climate change is definitely probably not real, so the soldiers claiming Heat Stroke are either lying or someone snuck one of those molten succubi into camp again again.
I'll announce who is getting fired and which permanents are getting yeeted later when my teeth stop cramping.
Liquidbeaver on
Ib Halfheart, Goblin Sac-tician [PRIMER]
5 months ago
Being a part of the Great Ibfederacy isn't that much different than a regular job, it could also use more middle managers!
Adding General Kreat, the Boltbringer, Dropkick Bomber, and Howlsquad Heavy to the already very bloated top end of this company (both the military term and the fact that this is a pyramid scheme).
Also a touch of cannon fodder is always worth squirting into the soup, so bring in Goblin Negotiation.
Someone said mo' money, mo' problems, but whoever that was is a stupid. Adding Hell to Pay.
Climate change is definitely probably not real, so the soldiers claiming Heat Stroke are either lying or someone snuck one of those molten succubi into camp again again.
I'll announce who is getting fired and which permanents are getting yeeted later when my teeth stop cramping.
doc_frank_18 on
Pepples and boulders
1 year ago
Take out Blaze and put in Hell to Pay Take out Rockshard Elemental and put in Second Harvest Take out Rockslide Elemental and put in Goblin Anarchomancer Take out Rockslide Ambush and put in Beast Within