Heliod, Sun-Crowned
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heliod, Sun-Crowned

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, this isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

: Another target creature gains lifelink until end of turn.

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SaberTech on Nature's Bounty

1 week ago

Marath is a good commander for a deck like this because it looks like the strat is to push to the late game where you can start dropping your larger creatures. Marath is good for keeping opponents' early game creatures in check. There are a few cards that I think could help it do its job though:

  • Hardened Scales and Conclave Mentor let Marath remove one +1/+1 and then put two more back onto itself.

  • Basilisk Collar and Bow of Nylea give Marath Deathtouch so that it can ping even large creatures to death.

  • Heliod, Sun-Crowned gives Marath lifelink and essentially turns Marath into a machine gun. Just make sure to only activate Marath's damage ability for 1 mana each time.

salzstange on Double Trouble - Prison Time !

1 month ago

Current problems - Open to suggestions

37 Land Mana base:

  • Islands are needed but scarce. Shocklands are not considered due to power-level of my local store and friends group.

  • If I remove some basic lands in exchange for some (slow) dual lands, I could also drop Scrying Sheets to make room for cards on the maybeboard.

Slow cards / lackluster mid to late game

These cards could be removed in favor of maybeboard

Maybeboard to consider

Way better synergies:

Deck currently lacks

DemonDragonJ on Life Springs Eternal

5 months ago

I contemplated putting both Heliod, Sun-Crowned and Walking Ballista into this deck, but that combo is too cliche, at this point, and I also would like to have put both Fight Rigging and Rabble Rousing into this deck, but I was not able to make room, for those cards, unfortunately.

Profet93, thank you, very much, and I certainly would be interested to hear any suggestions that you have to offer!

kamarupa on Mono White Devotion

6 months ago

I'd like to see a few more devotion spells or at least a stronger ability to cast the 2 devotion spells that are included. And to that end, I think you need at least 2 more lands.

I'm kind of surprised you included neither Daxos, Blessed by the Sun nor Heliod, Sun-Crowned, as both seem better white devotion spells in modern than Reverent Hoplite. I concede that both the aforementioned spells are Legendary, and therefore not the best spells to run full sets of, but you're only running 2x of the only devotion spell I see included, and that spell, at 5MV, seems unlikely to get cast in such a fast format, especially when you've only got 21 lands.

DemonDragonJ on Advice for a Green/White EDH …

6 months ago

DarkKiridon, that is a nice card, but it is somewhat conditional, so I am not certain if I would use it.

Poly_raptor, the combo of Heliod, Sun-Crowned and Spike Feeder is too cliche, so I would prefer to avoid it, but Attended Healer is amazing, so I thank you, for suggesting it!

What about Chord of Calling, Shared Summons, or Enduring Vitality? Would any of those cards be good for the type of deck that I am seeking to build?

Poly_raptor on Advice for a Green/White EDH …

6 months ago

I like this idea, depending on how you feel about infinite combos you could run Heliod, Sun-Crowned & Spike Feeder

I also like Attended Healer effects here, they would work really well with Cathars' Crusade

Cathedral Acolyte would also work really well for your counters theme.

Look forward to seeing the deck!

capwner on Is the only problem with …

1 year ago

Yup World_Peace summed it up, lifegain just doesn't matter if you have lost on the board.

Inf lifegain combos like Heliod, Sun-Crowned + Spike Feederfoil are good because many strategies will have no way to deal you enough damage or win before they deck themselves

Timely Reinforcements is a cool lifegain card, usually a sideboard card for if you need to 'buy time' like you said, but you need to have a gameplan that can win with the time you bought.

SaberTech on My 3-headed baby girl

1 year ago

A card that I would recommend for a deck like this is Trudge Garden since the tokens it produces trigger the lifegain from your commander or other Soul Warden type creatures, giving you another potential activation. You could very quickly build up a large board state over a few turns.

Lathiel, the Bounteous Dawn might also be worth considering. Since its ability triggers at the end of opponents' turns too, having Soul Warden and other similar cards on the board means that Lathiel will also grow your creatures in response to all the creatures your opponents play. Lathiel combines really well with Spike Feeder to gain you increasing amounts of life at the end of each person's turn. I don't know if you are purposefully avoiding using infinite combos though, so it should be noted that Spike Feeder combos with Heliod, Sun-Crowned to gain you infinite life.

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