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Said on Ability challenge...

#1

So it's almost been a week and no one's attempted anything other than Boza.

November 11, 2019 8:18 p.m.

My first plane is Tarkir then

November 8, 2019 7:24 a.m.

Said on Ability challenge...

#3

Huh neat. So the word I'm gonna go with is Competition.

November 6, 2019 2:51 p.m.

Me playing this deck on a wednesday, and wednesday night is the night we play commander

Monday night is the night we play standard

Tuesday night we play modern

But Wednesday night is the night we play commander

It's commander

It's commander time

(Hoping to God you get the reference)

November 5, 2019 12:04 p.m.

Said on Why do some ......

#5

Huh I never thought of it that way. Tbh that's really something I wouldn't have thought of (and yeah I now realize that doing the math it could actually be a significant change to statistically get the card).

I don't think I'll ever be that competitive, but interesting.

November 3, 2019 7:41 a.m.

Said on Why do some ......

#6

So I've seen this a few times, especially with competitive builds, that some people will run fecth lands in monocolored decks. Is there a reason for this? Like I can understand if you're running a fetch in a deck with more than one color, but i feel like it would be better just to run a basic or monocolored land with an ability at that point.

November 3, 2019 1:58 a.m.

Maybe it wouldn't be as good as other goblins (like if it's between that and Goblin Matron or Warren Instigator , it wouldn't be a good switch in. But otherwise, it's a solid card for a 1 drop in a goblin based deck.

November 3, 2019 1:56 a.m.

Like it's fine to ask them to change their deck, especially if they're your friends. You're right, if it's rock paper scissors it's one thing. But knowing that someone always throws rock is gonna be a game ruiner. One idea, if you have multiple decks, is do roll a dice for which deck you play with (something I do). So that you're not playing against a silver bullet every time.

Also, even if you do do that, it's still a silver bullet. If you both have two decks on you, there's a 25% chance that you won't be able to play at all. My suggestion would be to tuck silver bullet pieces that are also semiuseful in other situations into the deck or alternate ways of winning that don't use your main focus. For example, you play sacrifice deck and there's an Anafenza, the Foremost deck there? Great play some things that can make it so they can never play AtF, or make it's that it's not just creatures your sacrificing to win.

November 2, 2019 6:21 a.m.

Ok I'm just gonna say a thing about this: like your attitude in the second comment dingusdingo is why this whole thing started like that. Especially considering the comment it reacted to was actually... Not bad and very civil.

But if you can't take people talking in the same tone to you about a card game that you do to them, let me talk about your critique.

A) the six Mana thing: even with 2 cards and two lands in hand, you can hit 6 Mana pretty easily. Literally a Sol Ring and a cultivate with a mountain and a forest in hand will get you to six Mana on turn three. And it's edh. Getting 6 Mana in a format with access to pretty much every format.

B) the ability to brick out is inherent in almost every card. Yeah it's an enchantment and may hold up your hand initially, but that's possible with any number of great cards? Do you just decide to call Leyline of the Void as a brick out if it's not in your opening hand? Or Stony Silence when you're not facing artifact decks?

C) Other resources being needed is kinda how most cards work. For example, Oracle of Mul Daya is great in EDH. But it doesn't do anything if you don't have lands on top. Craterhoof Behemoth requires creatures to be useful. Other resources always need cards and Sunbird's Invocation just uses the resources you were already going to use since you always play spells.

D) No one actually plays worse cards just because they have a card that makes it better. If that's how you build your decks, then that's worrying mate. But also, running SI actually promotes lower cost cards more often than not, or rather balanced deck building across Mana costs. And there's plenty of high CMC cards that are used in edh to pair with it.

Also, you could literally say all these things about any number of cards that are great in EDH. They're all kind of moot points.

Tl;Dr:

Like your commentary on the card was welcome. When someone disagreed with you RESPECTFULLY you weren't respectful back, which is why people complained about your personality. Now here's why every point you brought up felt wrong after your commentary.

November 1, 2019 5:42 a.m.

Dude no offense, but I've won a lot of games by playing Sunbird's Invocation and getting cards off the top, and even the games where I've lost were super fun to play.

Like from the combos and how you played, as described, you sound like a player I honestly wouldn't wanna play against. Not because I'd lose, but because like that doesn't really sound like fun to play against a deck does nothing then wins. Like I know competitive edh is a thing and can be fun, but passing three turns to play two cards to win sounds... Boring.

Also, the fact you used the phrase "noobtrap" makes me know that you'd also make fun of what other players play regardless of when they started or their playstyles, which also wouldn't make me wanna play with you either. Just go play Vintage if you're gonna act like that.

October 31, 2019 1:16 p.m.

Said on Ability challenge...

#11

Ok so I know a lot of you are going to be doing white mechanics, but think about what fearlessness actually means: sometimes it means going forward into battle. But sometimes, it means not caring if you die or disappear.

Careless Witch

Creature - Human Warlock (Common)

Flying

Intrepid (Whenever this card would enter a graveyard, you may exile it instead)

When ~ enters exile from anywhere, draw a card. Each opponent puts the top card of their library into their graveyard.

3/3

Silk Blade Dagger

Artifact - Equipment (Uncommon)

Equip creature

Intrepid (Whenever this card would enter a graveyard, you may exile it instead)

When equipped creature dies, sacrifice ~ and tap all creatures with power 3 or greater your opponents control.

Whenever ~ enters exile from anywhere, target creature doesn't untap during it's controller's next untap phase.

Equip

Search For Green Pastures

Instant

Intrepid (Do I really need to type this out reminder text again?)

Create X 4/4 green beast creature tokens, where X is the number of creatures your opponents control.

When ~ enters exile from anywhere, search your library for any number of creature cards with total converted Mana cost X or less into play, where X is the total power among creatures you control.

October 30, 2019 9:04 a.m.

Said on Ability challenge...

#12

So I think it's been a week, and I know this was a hard one, so I got my comments here:

Woiteck is probably the hardest to build around but also probably very very balanced in comparison. I could see it's as a bit of a watered down Landfall but also a mechanic with very interesting mechanical play arounds, especially in EDH.

Boza's is, in my opinion, very interesting in terms of manipulation. For one thing, you may want to manipulate your Mana base to be able to decide different effects. Which is really cool, but really complicated.

TypicalTimmy's is a really... Realistic account of how geography in ecology works so I love it. Additionally, it could lead to some interesting decks and card interactions. What makes it difficult for me to see it printed is the fact that you never see more than six subtypes of land in a set, but that could change if it was printed, and marks it for new ground. Additionally, it's essentially a better version of Domain.

My ranking

  1. TypicalTimmy (the winner)
  2. Boza
  3. Woiteck
October 29, 2019 8:28 p.m.

Honestly another thing based on TypicalTimmy's reply is that those cards (top deckers) also is that they don't always rely on as much set up as Aetherworks Marvel . See the Unwritten only requires that the cards go into the graveyard at the end after casting it for 6, and you can potentially get two or more additional creatures. Sunbird's Invocation only really requires that you cast spells, with the power of the free stuff being higher based on what you cast.

Aetherworks Marvel needs energy, things going to graveyards and good spells on top to go all out.

Free stuff off the top isn't bad in edh, in fact I think it's generally good to be able to dig into your deck and pull out stuff when it's paired with other things in a deck (for example, pairing See the Unwritten in a recursion heavy deck is great). However, half the time a seemingly great card isnt played much, it's mostly because the setup and how long it takes makes it less great compared to other options.

October 29, 2019 7:08 a.m.

I think the biggest additional issue is that it's looking for a very specific deck, aka the Energy deck, to be played. Otherwise it's a 4 Mana card that you have to wait around to be useful. Which is kinda the case with most cards that use energy counters in edh.

October 28, 2019 2:05 a.m.

Said on Vlad the Impaler...

#15

No offense but the Pay 3 Life ability is actually insanely powerful and could be busted nearly immediately.

October 27, 2019 12:07 p.m.

Anafenza's Kitten

Legendary Creature - Cat

Cats you control get +1/+1.

Whenever one or more cats enter the battlefield under your control, each opponent loses life equal to the number of cats you control and you gain that much life.

3/3

Create a snake creature that's monowhite

October 26, 2019 3:15 a.m.

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