Ghost Vacuum

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Ghost Vacuum

Artifact

: Exile target card from a graveyard.

, , Sacrifice this: Put each creature card exiled with this onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate this ability only as a sorcery. (This is a linked ability, linked to the ability in the first paragraph on this card. Exiled cards can only be put onto the battlefield if they were exiled via the ability in the first paragraph.)

Gidgetimer on Make It Work

1 month ago

Relic of Progenitus doesn't draw 4 cards in a turn. Ketramose says "Whenever one or more cards are put into exile from graveyards..." since it is a single effect exiling from multiple graveyards it is 1 Ketramose trigger. If it said "...from a graveyard.." it would count each graveyard individually.

Still a great card for a Ketramose deck since it is 1 mana artifact that taps to draw a card with Ketramose on the battlefield. It is a draw engine though, not burst draw. I think that making some cuts to add in Relic of Progenitus and similar repeatable exiles as engines with Ketramose would go a long way to feeling like your deck is "doing the thing".

Depending on budget good repeatable draw engines with the commander could be:

Agatha's Soul Cauldron

Crook of Condemnation

Ghost Vacuum

Unlicensed Hearse

Necropotence is a good draw engine as well and would let you get Ketramose online at will. And Triumph of Saint Katherine seems like a good value piece.

capwner on Graveyard Removal Rocks Survey

3 months ago

wallisface I think you pretty much nailed it, I will say I think that the repeatability of Ghost Vacuum is valuable and something none of the other rocks have, which make it better against decks using Phlage, Oculus, Goryo's Vengeance, or anything based around reanimation/casting from graveyard. Even ignoring the 6 mana ability, just because you'll be able to keep them off those threats as long as Vacuum sticks around, whereas everything else is one-time use only (except graf, or if you have emry).

wallisface on Graveyard Removal Rocks Survey

4 months ago

Each option has it's own strengths and weaknesses which need to be considered - they're each meta dependent, as well as dependent on the kind of deck you yourself are running

  • Relic of Progenitus is probably the strongest card here, but can be really unideal if your own deck is wanting to use its graveyard, as Relic removes your own grave as well. Generally I'll generally only consider the other options below when Relic feels too self-damaging. It's also worth noting that Relic requires a mana to perform its mass-exile, so prefers your deck to be able to easily leave mana up.

  • Soul-Guide Lantern is imo a generally worse Relic of Progenitus, but can be a better option for protecting your own graveyard. Not requiring a mana for exile will also sometimes help with decks tighter on mana. Its ETB seems interesting but I haven't found it particularly relevant most of the time, particularly as an Urza's Saga fetch target.

  • Tormod's Crypt is the bare-bones graveyard hate, as it costs no mana but comes with no benefits. Its probably only worth considering for decks that are extremely tight on mana (aggro), or decks with high artifact-count-relevance (affinity). Generally I think it would be super hard to justify using this as an Urza's Saga fetch.

  • Nihil Spellbomb is a stronger Soul-Guide Lantern if your deck has the ability to pay the .

  • Ghost Vacuum is interesting but generally wants to only be played in a deck that has decent-odds of making a game go long (if you're unlikely to ever trigger its mana ability, you're better off just using Relic of Progenitus)

  • Grafdigger's Cage hits a very specific range of strategies, while doing nothing for other plans, so is super meta reliant.

capwner on Graveyard Removal Rocks Survey

4 months ago

TheOfficialCreator Yes I think Soul-Guide or Tormod's in Emry decks; Relic or Vacuum in other decks. Nihil Spellbomb is also unique in that you don't HAVE to hold up mana for it, but it still can cantrip+exile like Relic, so in a black deck I think Nihil is better. In the current modern meta I think Ghost Vacuum makes the most sense given the 2 most popular decks run Phlage and Oculus, making it both denial and a wincon. Grafdigger's Cage could also be promising if we start seeing a lot more Green Sun's decks.

capwner on Graveyard Removal Rocks Survey

4 months ago

Balaam__ Rest in Peace is the GOAT, sadly not quite playable for us Saga bros however :) Grafdigger's Cage with its continuous effect would be the closest, but unfortunately if cage is removed the graveyard comes right back. The combined etb exile + continuous effect is what makes RIP such amazing GY hate.

TheOfficialCreator I agree Relic is the most classic and popular choice (besides Tormod's, maybe). But it's worth remembering that the first ability is non-targeted (well, targets a player but THEY choose the exiled card), meaning you can't remove specific cards like Ghost Vacuum or Soul-Guide Lantern ETB. But the tap ability is good for attrition if you can play it early. I agree the cantrip ON USE is nice, this is the main reason I don't like Soul-Guide. Disadvantages of relic would be needing to pay to activate it, the symmetrical effect (say you are playing Emry, Lurker of the Loch for example), and also it exiles itself so it's not possible to loop it (again most likely with Emry). I think in decks that don't care about these things, Relic could be the best option though.

capwner on Graveyard Removal Rocks Survey

4 months ago

I'm curious especially for you Modern players, which is the best / your favorite or -drop piece of GRAVEYARD HATE to include in an Urza's Saga package?

To me it seems the contenders are...

Relic of Progenitus

Soul-Guide Lantern

Tormod's Crypt

Nihil Spellbomb

Ghost Vacuum

Grafdigger's Cage

Personally I have really been liking Ghost Vacuum for the repeatability, and the 2nd ability's effectiveness against cards like Phlage and Abhorrent Oculus, though it is weaker against decks such as delirium which rely more on a mass of cards in the graveyard vs. specific ones.

Are there any classic graveyard removal rocks I am missing? Which is your favorite and why?

SniperFrog on 'The flesh of the dead obey my whims'

6 months ago

Thanks for the suggestions, Profet93. I'm a huge fan of Ghost Vacuum. It seems like it could really pop off sometimes and the utility of it is also very appealing. Cards like this were never really on my radar. I'm not sure about the others, though. Phyrexian Furnace seems like it might be a little too narrow for what i'm looking for. Dino DNA is comparable to ghost vacuum, though I think the sorcery speed of it makes it strictly worse. And Scrabbling Claws really lacks synergy with the rest of the gameplan. Just exiling my zombies from the yard isn't really getting me much, honestly. There are certainly synergies, but the exile might be a little bit of a hard sell. I'll still give them all a shot in testing, though. You never really know what sort of unexpected synergies might turn up.

Thanks again!

Profet93 on 'The flesh of the dead obey my whims'

6 months ago

SniperFrog

What kind of suggestions are you looking for? I see you don't want to spend more than $5 per card. I'm unsure of the prices but some of the following might be worth considering given you can create a token whenever needed.... Dino DNA, Ghost Vacuum, Phyrexian Furnace or Scrabbling Claws