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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ghost Vacuum
Artifact
: Exile target card from a graveyard.
, , Sacrifice this: Put each creature card exiled with this onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate this ability only as a sorcery. (This is a linked ability, linked to the ability in the first paragraph on this card. Exiled cards can only be put onto the battlefield if they were exiled via the ability in the first paragraph.)
Durahan-Brewer on
Dimir Ninja-Fae: Iga-Kōka Clan (Modern)
1 week ago
Thanks for your comment & suggestion ! Apologies about the delay on my response. Ghost Vacuum is a great option for slotting grave-hate in SB.
Relic of Progenitus is better at dealing with graveyard when not drawn early in the game or your opener ( the blanket exile ). Ghost Vacuum is better in accruing an alternative win-con for Opp to worry about.
Honestly can't go wrong with either.
Idoneity on
Dimir Ninja-Fae: Iga-Kōka Clan (Modern)
3 months ago
I would highly recommend Ghost Vacuum over Relic of Progenitus. It may not replace itself, but its graveyard hate is more effective and it sticks around for far longer.
artcwolf22 on Why Would Returning to Duskmourn …
6 months ago
As legendofa wrote, the poster has been a history of trolling.
However, to play devil's advocate, the plane should have been redesigned altogether. While occasional jokes like Holy Cow seem to be tolerable, Significant fan concensus is that an entire plane shouldn't be based horror /80-90s movie tropes. A cursory glance at random cards like Unsettling Twins and Popular Egotist are too easy to spot as prop characters or Steven King knockoffs, and there's no denying the great side board card Ghost Vacuum isn't a ghostbusters reference.
lore wise, because Duskmourn is a projection of its antagonist Valgavoth, it would change to Valgavoth's whims and whatever is going on that led to a return to the Haunted House.
DawnsRayofLight on
Miller? I hardly know 'er
8 months ago
Out
2 land (for Abstergo Entertainment and Hydroelectric Specimen Flip)
Confounding Conundrum: decent hate piece but very matchup dependent and easy to play around
Narset, Parter of Veils: while a good hate piece, it may not work well in this deck since you sort of want your opponents drawing to speed up your game plan but maybe also you don't want them drawing into interaction, I can see arguments for and against.
Curse of the Swine: It is also sort of an iffy card, like on paper it looks decent but I stopped running it after seeing it rarely made a difference in every deck I played it. I guess it can get rid of a couple of troublesome creatures so like Narset I am iffy on if dropping it is a good idea or not
Chrome Mox: This deck sort of feels a bit slower and I do not think this gives it any extra speed it needs, Mana Vault would be better
In
Abstergo Entertainment (graveyard hate and can get back something useful)
Lantern/Top deck manipulation pieces: maybe a suggested package
Grave hate
Soul-Guide Lantern / Tormod's Crypt / Ghost Vacuum / Grafdigger's Cage
Hate pieces
Wandering Archaic Flip (protection)
Teferi, Mage of Zhalfir (protection in your turn) Interaction
Hydroelectric Specimen Flip (protection)
other
Displacer Kitten: Blink Jace for repeated mill and The Ring for protection
Jace, Wielder of Mysteries: works with your game plan and lets you flip the script and traumatize yourself then +1 him and win.
Gidgetimer on Make It Work
11 months ago
Relic of Progenitus doesn't draw 4 cards in a turn. Ketramose says "Whenever one or more cards are put into exile from graveyards..." since it is a single effect exiling from multiple graveyards it is 1 Ketramose trigger. If it said "...from a graveyard.." it would count each graveyard individually.
Still a great card for a Ketramose deck since it is 1 mana artifact that taps to draw a card with Ketramose on the battlefield. It is a draw engine though, not burst draw. I think that making some cuts to add in Relic of Progenitus and similar repeatable exiles as engines with Ketramose would go a long way to feeling like your deck is "doing the thing".
Depending on budget good repeatable draw engines with the commander could be:
Necropotence is a good draw engine as well and would let you get Ketramose online at will. And Triumph of Saint Katherine seems like a good value piece.
capwner on Graveyard Removal Rocks Survey
1 year ago
wallisface I think you pretty much nailed it, I will say I think that the repeatability of Ghost Vacuum is valuable and something none of the other rocks have, which make it better against decks using Phlage, Oculus, Goryo's Vengeance, or anything based around reanimation/casting from graveyard. Even ignoring the 6 mana ability, just because you'll be able to keep them off those threats as long as Vacuum sticks around, whereas everything else is one-time use only (except graf, or if you have emry).
wallisface on Graveyard Removal Rocks Survey
1 year ago
Each option has it's own strengths and weaknesses which need to be considered - they're each meta dependent, as well as dependent on the kind of deck you yourself are running
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Relic of Progenitus is probably the strongest card here, but can be really unideal if your own deck is wanting to use its graveyard, as Relic removes your own grave as well. Generally I'll generally only consider the other options below when Relic feels too self-damaging. It's also worth noting that Relic requires a mana to perform its mass-exile, so prefers your deck to be able to easily leave mana up.
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Soul-Guide Lantern is imo a generally worse Relic of Progenitus, but can be a better option for protecting your own graveyard. Not requiring a mana for exile will also sometimes help with decks tighter on mana. Its ETB seems interesting but I haven't found it particularly relevant most of the time, particularly as an Urza's Saga fetch target.
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Tormod's Crypt is the bare-bones graveyard hate, as it costs no mana but comes with no benefits. Its probably only worth considering for decks that are extremely tight on mana (aggro), or decks with high artifact-count-relevance (affinity). Generally I think it would be super hard to justify using this as an Urza's Saga fetch.
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Nihil Spellbomb is a stronger Soul-Guide Lantern if your deck has the ability to pay the .
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Ghost Vacuum is interesting but generally wants to only be played in a deck that has decent-odds of making a game go long (if you're unlikely to ever trigger its mana ability, you're better off just using Relic of Progenitus)
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Grafdigger's Cage hits a very specific range of strategies, while doing nothing for other plans, so is super meta reliant.
capwner on Graveyard Removal Rocks Survey
1 year ago
TheOfficialCreator Yes I think Soul-Guide or Tormod's in Emry decks; Relic or Vacuum in other decks. Nihil Spellbomb is also unique in that you don't HAVE to hold up mana for it, but it still can cantrip+exile like Relic, so in a black deck I think Nihil is better. In the current modern meta I think Ghost Vacuum makes the most sense given the 2 most popular decks run Phlage and Oculus, making it both denial and a wincon. Grafdigger's Cage could also be promising if we start seeing a lot more Green Sun's decks.

