Soul of Shandalar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Soul of Shandalar

Creature — Avatar

First strike

: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

TempestArmor on War Profiteering

3 years ago

Looking REALLY good so far! If you're looking for mana sinks, consider Soul of Shandalar or Sundering Stroke . What about Howl of the Horde or Neheb, Dreadhorde Champion ? Would Syr Carah, the Bold , Molten Psyche , or Past in Flames fix your card draw problem? Leyline Tyrant looks like it would do WORK in this deck if you don't mind the cost.

RiotRunner789 on Deadshot

3 years ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

Joe_Ken_ on Neheb, The Eternal Burn *Help!*

4 years ago

I would say any effect that costs more mana to burn someone than what you would get back with Neheb isn't worth keeping in the deck. One example is Soul of Shandalar his burn effect costs more mana than the 3 damage he will deal to an opponent and he also only deals 3 damage to one creature, which will tend to not kill a creature very often. But a creature like Inferno Titan is good since he does not cost any mana to do his ability and will always deal 3 damage when he attacks.

You will pretty much just want cards that will always net you extra mana like Price of Progress in your maybe board. It cost 2 mana to cast and will deal damage to each opponent for the lands that they have that are not basic lands, which will tend to be most of them if you are playing against opponents who have decks that are multiple colors.

legendofa on Card creation challenge

5 years ago

Dack's Scout

Creature - Bird

Flying

When Dack's Scout enters the battlefield, you may pay . If you do, gain control if target artifact for as long as you control Dack's Scout.

1/2


Create a multicolor Soul of Plane. Soul of Ravnica, Soul of Shandalar, etc. Which planes would be represented by which colors?

hienisms on

6 years ago

Drogskol Cavalry to turn Infinite mana into Infinite life and tokens. Bloodrite Invoker, Essence Depleter, Nightfire Giant, Orzhov Guildmage, Rix Maadi Guildmage, Scalding Devil, Scholar of Athreos, Soul of Shandalar, and Sunhome Guildmage also work.

Also, lands that kill: Piranha Marsh and Sunscorched Desert. (But throw in Seraph Sanctuary, too.)

TheDeckMaker2300 on M--m-m-my Karona

7 years ago

theres another avatar cycle you can put in all are within budget

throw in Training Grounds to make the abilitys more usable

oh not all of them are within budget but most of cards within budget from this list that could help

http://www.mtgsalvation.com/forums/the-game/commander-edh/204388-share-your-hidden-gems-first-post-contains-a

oh and one more avatar you should put in its only 3 between 7 cents above budgetand thats Dominus of Fealty

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