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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Dawn's Truce
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.





kamarupa on
Hoppin to YOUR DEMISE
2 weeks ago
Really nice build. I hadn't seen Hinterland Sanctifier when I put my WG Rabbit deck together - that's a really nice addition to the tribe, since Pawpatch Recruit can be tempting to sit on to get extra triggers off other Rabbits.
One thing I would change - I'd drop 2xRam Through (or move them to the sideboard) in favor of 2x of a protection spell like Faith's Shield or Tamiyo's Safekeeping or Heroic Intervention (or if you want to stay on flavor, Dawn's Truce). This seems especially valuable because your only draw card chance is Finneas, Ace Archer, who is not only Legendary (limiting your chances of getting getting him and keeping him in play but who's draw trigger has a threshold that can only be met with creatures on the board while he's attacking. So it seems very hard to draw cards with him, which to me, is an essential element to pretty much all decks. The one major perk to Finneas is that his ability is repeatable, making him at least potentially better than a can-trip.
Also, I'm really not into super heroes or the crossovers in general, so I find the Spiderman creature really off-flavor. I get that it's a second lord and how great that is, but I couldn't stomach playing it personally.
enraged on
Captain America's Toy Collection
3 weeks ago
Super power build!! Maybe squeeze in something like Dawn's Truce to protect all the toys!
Valengeta on
Salt Devastation
8 months ago
I have made some changes to the deck, including some cards you've suggested and others like Ruination, Jokulhaups and Dawn's Truce
You make a good point about replacing the Myr and Ornithopter dorks for less removable rocks. The Ramos' ones look very cool. Maybe replace the dorks and Mind Stone for them?
I like Burning Sands, although it might backfire a bit too much for my taste. What would you replace for it?
BioProfDude on
Monowhite Angels FDN
9 months ago
Dawn's Truce might be a good way to help protect against board wipes?
+1 from me!
Apollo_Paladin on
BUG - Modular Historic - Arena build
9 months ago
Nice! Refreshing to see an arena deck out there that's not just someone netdecking & trying to pass it off as their own. +1 for originality
Personally, in such a creature-heavy build, I would put in some protection from boardwipes and/or heavy targeted destruction decks. I like Teferi's Protection for this, but Guardian of Faith is another decent choice. If you do add protection stuff, I would focus on "phase-out" protection over blink effects or things like Dawn's Truce, simply because Sunfall and Farewell are still popular threats in many decks and phasing out won't remove the counters you're building on each creature.
Felidar Retreat is another one that might benefit you, since it's passive creature counter generation and can also repopulate your board if you do get wiped. The vigilance also lets you be more aggressive with your attacks since you don't have to worry about giving up blockers.
In any case, nice to see more Arena players using this site. Feel free to add me if you want to playtest or even just discuss deckbuilding (Arena info is on my profile here)
Cheers!
DarkKiridon on Your favourite Card from Bloomburrow
1 year ago
Off the top of my head..
Dawn's Truce - white Heroic Intervention
Darkstar Augur - the showcase art is cool
Glarb, Calamity's Augur interests me
Pollywog Prodigy- seriously?
gzusvictory on
Halvar, Divine Voltron
1 year ago
Flare of Fortitude > Dawn's Truce
Flare has an extra fog effect, can cost zero mana, and gives opponents no cards. It will cost you a white non token creature.
Dawn does cost 2 less mana, but never zero. No extra fog effect, gives an opponent a card, and can give the player hexproof. Hexproof feels less relevant compared to life total not changing.
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