
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activated abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.








TheoryCrafter on Card creation challenge
3 weeks ago
Final Defiance
Image: Ob Nixilis stands before Valvagoth, whose back is turned.
Instant
Counter target spell. You lose the game.
"I would sooner descend into oblivion than serve you."
So yeah, you could either pair this card with say Angel's Grace or Platinum Angel or, if you're facing an inevitable defeat, send your opponent a final act of defiance before scooping with class.
Create an unset card that hates on cards that cost a lot of money. It must be common rarity.
legendofa on
Things Betor Left Undead [Primer]
1 month ago
I'm not sure if there's room for more combo suggestions, since this looks really solid as-is, but:
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Plunge into Darkness lets you fine-tune your life for a turn, and combos with Children of Korlis and Vito, Thorn of the Dusk Rose to take out an opponent.
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Vizkopa Guildmage has an activation cost, but it turns Vito's life drain into an untargeted effect that hits all your opponents. It basically switches the "target" and "all" parts of Vito.
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Tainted Sigil allows you to totally rebalance your life total.
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Near-Death Experience + Plunge into Darkness/Necropotence is an instant-speed win, but might need an Angel's Grace or something.
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Phyrexian Unlife might be a good safety valve.
capwner on
The Scarab's Fist (Bracket 4)
2 months ago
If your pod is cool with thoracle combo backed up by force of will, fierce negation etc. and powered by rhystic then there's absolutely nothing wrong with that. With Hashaton it is a very powerful strat. You can even discard to Hash using LED with Angel's Grace on the stack and win completely un-interactable. I just think that at the average "4 bracket" table most players would be a little dismayed to see this. As I said before I think it's intended for more niche commanders but still allow them to run all the powerful cards for optimization. When you optimize the best commanders out there you end up with CEDH, naturally
Rhadamanthus on Ketramose + Planar Void
2 months ago
TypicalTimmy has the right idea.
First, your understanding of Planar Void is correct. It's a triggered ability that triggers when the card goes to the graveyard. When the trigger resolves, the card moves from the graveyard to exile.
If something happens during the Cleanup step that requires a triggered ability to be put onto the stack or a state-based action to be performed, then the game will deal with those things in the normal way, including giving players priority to take actions, and will start another Cleanup step right after it. This will continue until the game finally gets through a Cleanup where none of these extra things needed to happen.
In your example this means if you discard any cards to get down to your max hand size during Cleanup, Planar Void will trigger, causing Ketramose, the New Dawn to trigger. The game will start another Cleanup, you will need to discard again because of the card you drew from Ketramose, and you will keep doing this until you lose from having 0 life or from trying to draw from an empty library.
It's interesting to note that a similar interaction with the Cleanup step is sometimes also used as a "feature" in The Gitrog Monster decks. This Ketramose/Planar Void interaction could also be used as a feature if you have something keeping you from losing the game in one or more of these ways (Angel's Grace, Phyrexian Unlife etc.).
514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception:
514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.
kamarupa on
Time is Always Fateful When You're a Dragon
3 months ago
Courageous Resolve seems like a perfect fit here, as would Angel's Grace.
Solemnity+Nine Lives or Phyrexian Unlife might be useful as an insurance policy as well.
plainsrunner on
Kediss the dragon (aura reanimation)
7 months ago
Cool deck! Love me a good self-mill deck. Just wanted to point out that you mention Skullcrack is for things like Teferi's Protection, but they don't interact like you'd think. Skullcrack prevents damage prevention, but teferi's protection doesn't prevent damage in the first place, instead making it so that damage can't cause loss of life. Because you're swinging with a big commander that sometimes has infect, you're already in a great position to kill someone using teferi's protection, because infect damage causes poison counters instead of life loss, and commander damage can kill even if there's no life lost (it's not called "commander life loss" after all). That should also get around spells like Angel's Grace, because the first time state-based actions are checked on the following turn, the game will realize that they have 10+ poison/21+ commander damage and they'll lose. Skullcrack can still be useful against Fog effects and others that specifically prevent damage though, so you may not need to remove it, depending on your meta. I know that I've snatched a win with a well-timed fog a few times, and I'm sure that my opponents would have loved to wipe the smug look off my face with a skullcrack, lol.
SufferFromEDHD on
Glarb Black Green Blue Creatureless Control
9 months ago
Angel's Grace = epic Scepter target.
Orim's Chant = instant speed Moat. If you want Scepter don't dismiss this just yet.
As for a cut... Is Utter End worth it? I still don't understand Deprive here. I really like the card but you have no way of ramping so it is pure tempo loss.
Vindicate have I been sleeping under a rock. Is this no longer considered powerful?
hootsnag on
Glarb Black Green Blue Creatureless Control
9 months ago
What's crazy is that I spent more time researching land for this deck than anything else. Orim's Chant isn't something I would run here. I almost ran Angel's Grace though. I still don't know if I can effectively run Planeswalkers in a creatureless deck. People would just attack and kill them instantly since I have no blockers. We'll see how the card research pans out for the Dimir version. I'll post it as soon as I can.