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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Amped Raptor
Creature — Dinosaur
First strike
When Amped Raptor enters the battlefield, you get (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of equal to its converted mana cost/mana value rather than paying its mana cost.


Icbrgr on
Kaheera Cat Pride
3 weeks ago
(cat photos in the deck description is cheating.. look at those little fangs and white goatee lol)
Does this deck actually utilize Craterhoof Behemoth? I'm used to seeing it in Elves with a buncha mana dorks so seeing it here in a more Lord/Swarm style has me curious.... I brewed around Break Out back when we had Amped Raptor and was using Boros Charm for that extra damage.
Bookrook on Combo decks in limited.
1 month ago
I have been noticing a trend with more recent sets where there is a combo in the limited pool.
OTJ: Mindslaver+Esoteric Duplicator
MH3: Amped Raptor+Primal Prayers+ as many copies of Shrieking Drake as you can find.
Duskmourn: Say Its Name
Now looking at the upcoming Tarkir dragonstorm, I’ve found two mardu siege-breakers and any of the impact tremors effects in the set. This seems like a possibly viable infinite to get off, maybe appearing in 2-3% of drafts.
Is this a trend we will see in the future with a combo in every limited set?
DemonDragonJ on
Modern Banlist
4 months ago
With December 16's banned and restricted announcement, I have removed Faithless Looting, Green Sun's Zenith, Mox Opal, and Splinter Twin from this list and added Amped Raptor, Jegantha, the Wellspring, and The One Ring to this list, and I am very sorry that I took so long to update it, as I have been very busy, with Christmas approaching.
Fluggleshmuggits on
Cube Eternal
5 months ago
IN
Six
Amped Raptor
Wight of the Reliquary
Phlage, Titan of Fire's Fury
Uro, Titan of Nature's Wrath
Psychic Frog
Arena of Glory
OUT
Might of Old Krosa
Zo-Zu the Punisher
Hogaak, Arisen Necropolis
Queen Kayla bin-Kroog
Tatyova, Benthic Druid
Thief of Sanity
Teetering Peaks
legendofa on Rules Committee Gives Up Managing …
7 months ago
Caerwyn My take on that angle is that this is the first time when WotC has directly stated that one card may be more competitive or less fun than another. Sure, nobody's going to use Shock in a match when Lightning Bolt, Play with Fire, and so many other cards exist. And WotC has also freely said that some cards are strictly better than others. But this is the first time that direct measures and comparisons of competitiveness have been made between cards and decks.
As far as I know, WotC has never sat down with a bunch of Modern decks or whatever, ran them against each other, then specifically said that for the next six months, Boros Energy will be a high Tier 1 deck because it has Amped Raptor, Gruul Hardened Scales will be low Tier 1, Dredge is Tier 2, and Dinosaurs is Tier 3. In fact, they've kind of done the opposite with bans and counterplay tech to reduce the amount of striation. They've collected and reported tournament results, but this is the first time that they've openly planned to set a boundary between "competitive" and "casual", or "high power" and "low power" or however it's ultimately going to be broken down. Modern, Standard, Pioneer, Brawl, Vintage, none of those formats have attempted to give cards an objective score from one to four stars on competitve and fun axes. And that's what they're about to do with (how many?) cards.
At this point, I think it's at least worth trying and seeing what happens, but I think it's not entirely accurate to say that this isn't a new reality. The new reality isn't the striations themselves, it's trying to objectively rank (a few? some? lots of?) cards within those striations.
wallisface on
Jurassic Park deck
10 months ago
Generally with energy, you don't want to be spending multiple cards building up a reserve to do anything. If you end up accruing some excess energy incidentally (like only spending 2 of the 3 when casting Galvanic Discharge, giving you one spare for later), then that's good, but you want each of these spells to still each do something with the energy to make them worth it. If Amped Raptor fails to use it's activation and just gives you energy, then it's failed its job.
Life Finds a Way only lets you populate whenever a nontoken creature with power 4 or greater enters the battlefield under your control. The rules text for Populate only lets you make a copy of a creature token you control. So it's practically never going to trigger with you're current build
wallisface on
Jurassic Park deck
10 months ago
Some general thoughts:
-
Your mana curve is very high. I would suggest either work towards lowering the mana curve a bunch, or adding in a bunch of ramp effects to allow you to play those bigger cards quicker. Ideally you'd do a bit of both. If your intention is to keep playing Ravenous Tyrannosaurus then it probably makes sense to run a bunch of mana-dorks so you actually have something weak to have it devour (i'm sure Llanowar Elves and its kind tastes delicious).
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The other option to the above, is to not run ramp, but instead run a bunch of interaction to slow your opponent down. Basically tons of Flame Slash and Lightning Bolt to keep the board clean and give your Hunting Velociraptors Prowl ability an actual chance of being useful.
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currently with the amount of high-mana cards in the deck, you're almost never gaining any benefit from Amped Raptors enter-the-battlefield trigger. I would suggest either lowering your curve enough to be able to profit-from this card at least 2/3rds of the time, or else remove it from the deck.
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Life Finds a Way is an entirely pointless card to run when the only card you have that makes tokens is the second activation of Welcome to ... Flip
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I don't think Rhythm of the Wild is useful enough to do anything here, even for a super-casual environment. I feel like Welcome to ... Flip is pretty similar to this (it is more useful, but just sooo slow).
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I would remove Savage Order, you have very few dinosaurs with 4 power, and if any of these are out then you're already in a good spot (and swapping one for another seems largely pointless considering its costing you a card)
Icbrgr on Modern Horizons 3
11 months ago
I just had Amped Raptor pointed out to me... when I saw the spoiler I just saw the symbol and my eyes glazed over amd dismissed it... but holy cow this thing seems good... almost like Burning-Tree Emissary in a way.