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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Agatha's Soul Cauldron
Legendary Artifact
You may spend mana as though it were mana of any colour to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.





DMFF on
Aerith Throws Infinite Chairs
1 month ago
slvstrChung of course!
Walking Ballista needs to be in the GY with Agatha's Soul Cauldron and Aerith Gainsborough on the field.
- Activate Soul Cauldron, exiling the Walking Ballista and putting the +1/+1 counter on Aerith.
- Aerith now has a +1/+1 counter and has Walking Ballista's activated abilities due to Soul Cauldron. Activate the Ballista's ability to remove a +1/+1 counter from Aerith to do 1 damage to any target.
- Aerith has lifelink. You will gain 1 life, which triggers her effect to give her another +1/+1 counter.
- Repeat steps 2 and 3 infinitely!
Hopefully this helps! Let me know if you have any other questions regarding the deck!
Gidgetimer on Make It Work
2 months ago
Relic of Progenitus doesn't draw 4 cards in a turn. Ketramose says "Whenever one or more cards are put into exile from graveyards..." since it is a single effect exiling from multiple graveyards it is 1 Ketramose trigger. If it said "...from a graveyard.." it would count each graveyard individually.
Still a great card for a Ketramose deck since it is 1 mana artifact that taps to draw a card with Ketramose on the battlefield. It is a draw engine though, not burst draw. I think that making some cuts to add in Relic of Progenitus and similar repeatable exiles as engines with Ketramose would go a long way to feeling like your deck is "doing the thing".
Depending on budget good repeatable draw engines with the commander could be:
Necropotence is a good draw engine as well and would let you get Ketramose online at will. And Triumph of Saint Katherine seems like a good value piece.
Mortlocke on Should I Keep Abzan Falconer …
11 months ago
"I do not believe that this deck has quite a sufficient number of creatures with activated abilities to justify including Agatha's Soul Cauldron in the deck."
I have one rebuttal: Agatha's Soul Cauldron doesn't limit you to your own graveyard. There's also the added bonus of possibly preventing some nasty graveyard recursion. But changing subjects, there was a card in MH3 that I had to have in my own Atraxa build - Metastatic Evangel. Your deck, much like mine has a emphasis on creatures, so why not take advantage of that? It functions similarly to Inexorable Tide but lower to the ground and easier to remove. I definitely think it's at least worth trying for my deck, what about yours?
DemonDragonJ on Should I Keep Abzan Falconer …
11 months ago
Mortlocke, all of those are excellent cards, but I am not certain about them, and I shall explain my reasons for feeling so about each one.
Mikaeus, the Lunarch has an ability that is very similar to Spike Weaver's first ability, and, while Spike Weaver's second ability is nice, I feel that it does not quite match the theme of the deck, and Spike Weaver also costs 4 mana, which would increase the mana curve of this deck.
I do not believe that this deck has quite a sufficient number of creatures with activated abilities to justify including Agatha's Soul Cauldron in the deck.
This deck does not have quite a sufficient focus on lands to justify including Felidar Retreat.
I feel that Hadana's Climb Flip does not quite have a sufficient impact for this deck.
Again, all of those cards were excellent, so please do not think that I did not appreciate your suggestions.
As for the cards that I previously mentioned, I already have a copy of Fertilid in another deck, so, between Shapers of Nature and Zameck Guildmage, the guildmage has both a lower casting cost and a lower cost for using its ability, so I believe that that is the card that I shall I put into my Atraxa deck, to replace Abzan Falconer.
Mortlocke on Should I Keep Abzan Falconer …
11 months ago
After looking at your deck there are a few ideas that cane to mind. I'd like to hear your takes on the following:
I apologize in advance if these are cards you've already omitted from your deck, or have previously considered. But these are just some cards that came to mind.
wallisface on What is the Difference Between …
1 year ago
Playing either Agatha's Soul Cauldron or using Grist, the Hunger Tides -2 ability on MTGO will both beautifully illustrate how ”when you do” effects interact with the stack.
wallisface on burn deck help to refurbish
1 year ago
9-lives that might be true for your local meta - though there's been a lot of big changeups at the competitive level, from cards like The One Ring, Orcish Bowmasters, Agatha's Soul Cauldron, Fable of the Mirror-Breaker Flip, Sheoldred, the Apocalypse, Haywire Mite, Ledger Shredder, etc.
It might be helpful to know what your meta actually looks like - because it sounds very different from anything established.
wallisface on Card Discussion: Grim Discovery
1 year ago
The problems with it, as I see:
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It's sorcery speed and two mana, which is both very slow and quite high-mana for a card that doesn't apply any pressure at all (it's not affecting the board state, and only setting you up for future-turn plays). Scam decks typically rely on applying constant pressure - they're not designed to out-grind the opponent, their plan is to cause early-game havoc and then win while the opponent is trying to stabilize from their turn-1 trauma. I don't think Grim Discovery is a good fit in that regard.
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In regard to trying this in a Yawgmoth, Thran Physician brew, I just don't see them wanting this kind of effect. They already have tons of ways to fetch creatures into play, and so can get additional copies of whatever happened to die. Plus they have Agatha's Soul Cauldron which does a much better job of turning the graveyard-creatures into huge value. They also don't want to have to rely on the graveyard too-heavily, as that's going to be one of the primary ways the opponent will be attacking the deck post-sideboard.
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Generally speaking, the card is only barely creating a net-positive in card-advantage, and only really in the form of a land. That's a pretty low return considering that the card costs 2 mana, and only puts these cards into hand. Compare this to Unearth or Persist which get the creature into play immediately and so have immediate impact - while they're not giving you a land with their effects, they're giving you some virtual mana-advantage by yeeting the creature into play instead of making you have to go to the trouble of casting it.
imo it's not seeing play because it's just not any good. It's really slow, barely creates any kind of meaningful card-advantage, is liable to be useless if your deck is already graveyard focused (because your opponent will bring hate), and there are just much stronger effects in this vein which more proactively advance the boardstate.
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