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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Apostle's Blessing
Instant
( can be paid with either or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
legendofa on
Don't
3 months ago
I think Apostle's Blessing could come in over Gods Willing, just to reduce the reliance on .
Balaam__ on
Red Flash Equipment
3 months ago
Ha, this looks great. Goblin Gaveleer will find itself in your opponent’s crosshairs sooner rather than later, so Apostle's Blessing is a good idea. My only thought might be to include Trample somehow (like perhaps Barge In) since it seems wasteful to have 10 attack power be absorbed by a 1/1 on a given turn, but I’m not sure you’d have available slots for it. Otherwise, I really like this deck.
Andramalech on
Cosmic Charybdis (Retired)
8 months ago
Balaam__ I just spent the last 2 hours play-testing casually to see how the life loss pans out, and most of the time? I'm fine. However, I am within what I like to refer to as my 'Red Panic' zone, where a RDW would knock me out.
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In short, once I've gotten into the 6 or less life range, and that's frequent enough, averaging 2.3 repeated out of 5 times. It's often enough for me to consider mainboarding Nourishing Shoal, and that's really the best I've got for such a problem.
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In matchups with burn the Shadowspear (or any of the other 1 drop artifacts, really) are ALWAYS, and I mean ALWAYS getting found turn 2. It's too easy with my Tutor line-up.
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In control heavy matchups, as expected, I kinda play bad. Something like Berserk really doesn't help me here and wouldn't for legality, but I digress- in those types of games I don't really have a great option.. only a good one. Apostle's Blessing.
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Stompy gets tanked because Green might be big but Golgari grows bigger. Surprisingly this is where the +1/+1 given from exile due to Plotting Aloe Alchemist is SO important. Because up against Boomer Tarmogoyf i edge out with the lead AND gain Trample for the turn on my turn .
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Artifact heavy matchups get gutted by Force of Vigor, and only delays my game by a turn much like the description above. Monument to Endurance builds make me think about Delve cards, and Become Immense precisely.
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If there's wiggle, it might be Lost Jitte or maybe Lavaspur Boots, both? Potentially...but that's super secure and strong because of it's built in consistency from Urza's Saga.
I look forward to hearing from you further! And the deck description will obviously be updated at some point.. I've just gotten so lazy about that between moving and other things in life right now. Nonetheless, thought of you when I put the "final" draft together- Cheers!
Andramalech on
THE BRAVE DO NOT FEAR THE GRAVE
1 year ago
Unlife I don't recall if Forge Anew was in here, but alongside stuff like Clever Concealment and Teferi's Protection or even just an Apostle's Blessing or effect thereof, I agree.. that's a super good inclusion.
Andramalech on
Mono-green infect
1 year ago
Sliverguy420 thanks for reminding me about Scale Up. Dependent on the shell he wants to use, I'd also say Dismember, Apostle's Blessing, and Noxious Revival all cover key-actions that correlate to the typical shell requirements.
There's Draw/Go for the UG fragment. There's Aggro/Control for the BG fragment. And then there's straight gas in the Mono-G fragment. Plenty of choices to pick from!
MadPilot on
Infect 2025 (UG)
1 year ago
Andramalech thank you for your comment of culture
I dont like any of GeminiSpartanX suggested hexproofs because I find that playing 4 Inkmoth Nexus makes me often not have access to colored mana, that's why I find Apostle's Blessing totally superior to them as it also gives evasion and its only downside is the Eldrazi matchup.
On the other side I do want to get Force of Negation soon for this deck
The Mirrex might be good too thanks
amarthaler on
Pauper Simic Infect
1 year ago
Update!
Out: 2x Winding Way, 1x Forest, 1x Island, 1x Distortion Strike, 1x Vines of Vastwood, 1x Apostle's Blessing
In: 2x Malevolent Rumble, 2x Escape Tunnel, 3x Slaughterhorn
kamarupa on
Tails from the Crypt
2 years ago
First off, nice work. It's not easy to build decks such as this - there's just never enough space to pack everything you want in and I think you made a lot of solid choices.
Why Apostle's Blessing instead of Faith's Shield as a budget replacement for Heroic Intervention? Artifacts? Mana?
1x Hall of Heliod's Generosity to the manabase?
I feel like it needs some draw card/filtering/tutors. I like 3-piece combos because they're fun when they work, but they almost always need so much coaxing. I'm fairly certain you're not going to find near duplicates of any of the combo pieces, either, which always makes a brew both riskier and more difficult to pull off.
Another concern I have with this brew is that Fog, Suppression Field, and Authority of the Consuls won't slow down opponents enough. Those spells account for 1/6 of the deck, which sounds like a lot, but odds are you'll only hit one in the opening hand and maybe a second before the game ends. I don't think that's enough.
I don't know that there's a solution per se. I'd experiment with trying tutors and draw engines and also more pillow fort spells like Ghostly Prison in place of Nature's Claim and Tamiyo's Safekeeping. Protection spells are great, but if you can't get the combo, there's nothing really to protect.
For the record, I playtested it about 6 times and never got the entire combo within 10 turns and never had much defense either. I think, yes, given 15+ turns, it would start to look viable, but that's asking a lot from a fast format like Modern.






