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capwner on Mortal Kombat

31 minutes ago

Ripples of Undeath would be sweet, mills you 3 every turn.

The Sibsig Ceremony could also work maybe, giving you a discount + additional value from all the evoking?

korpse413 on Looking for ideas on Maybeboard …

1 hour ago

Alright, sweet. Is there a changelog or something to keep an eye out for? I imagine this is likely at the end of a long line of other extra options that came in before?

Rhadamanthus on Power Depot modular

6 hours ago

The reminder text on Power Depot's TappedOut page is written incorrectly. It should be written like the reminder text printed on Arcbound Mouser and say "put its +1/+1 counters" rather than "put the +1/+1 counter".

Rhadamanthus on Valkyrie's Call and Zur, Eternal …

6 hours ago

Your line of thinking hits on another rule that unfortunately can be interpreted two different ways for this situation by two different people and they both sound reasonable.

611.2c says, in part, "If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, the set of objects it affects is determined when that continuous effect begins. After that point, the set won't change. (Note that this works differently than a continuous effect from a static ability.)..."

Your reasoning says the returned card isn't in the set of affected objects because it's not a creature, so the effect won't apply if it becomes a creature later. My reasoning is that Valkyrie's Call specifically refers to that object as what's being affected, so the type changing effect exists but just doesn't do anything while it's not a creature.

Sweetie_Bunny updated Shadowborn apostles

7 hours ago

CEDH apostle

This deck is a combo deck that revolves around devotion to black and graveyard synergy.

THE COMBO Thrumming Stone allows you to flip your deck for 5 colorless and 1 black with a shadowborn.

doc_frank_18 on Desperaux

15 hours ago

Maybe take out quintessential-katana and put in Combat Research

capwner on Weaponized Tuberculosis (Auntie Ool Primer)

18 hours ago

Sweet list, lots of things I thought to rec are already here like Massacre Girl, Known Killer. Serrated Arrows could be one to try as a reusable source of -1 that works well with prolif

LampeShades on SiMack

18 hours ago

New card to consider from SOS = Procrastinate.

TimTwigg81 updated 20. (WUG) (Bant) FFX Counter …

19 hours ago

Cards swapped!

Eight cards swapped out. CMC up by .03. Curve and balance are a little better.

Removed: - Bred for the Hunt - Commander's Sphere - Damning Verdict - Duskshell Crawler - Fight Rigging - Hardened Scales - Lord Jyscal Guado - Three Visits

Added: + Blitzball + Doubli...

clayperce on Faldorn, Dread Wolf Herald

19 hours ago

First off, the deck looks VERY solid. So please take these comments as "brainstorming", not "recommendations". But here are a few thoughts:

Multi-pip spells: Maybe take a hard look at Hugs, Grisly Guardian, Etali, Primal Conqueror, and Tlincalli Hunter, just bc multi-pips are always difficult to cast. I love using Salubrius Snail's manabase tool when I'm tweaking decks, and it reports they're not coming down until Turn 6 (for Hugs) or Turn 9 (for Etali and the Hunter) ... and in Bracket 3 that may be too late to make a difference. Of course you have a bunch of spells that allow creatures to tap for mana, but that leads to probably my only real concern for the deck:

Weakness to board-wipes: It may not be an issue in your meta, but it seems like board wipes might be a problem. Maybe add some more protection (e.g., Wrap in Vigor)? And honestly, maybe take out Blasphemous Act?

Ramp: Maybe take a look at either more Ramp (especially 1-drops) or less?

  • For a 3-drop Commander, I like going T1 Ramp T2 Commander, which means we want something like 12x sources of T1 Ramp (which--ignoring mulligans--gives us a 66% chance of having it in our opener). Unless we're in a meta where we need protection, in which case I like 11x sources of T1 or T2 Ramp + 10x 1-drop protection spells (for a 67% chance of having one in hand on T3 when we cast our Commander).
  • Alternately, it might be worth dropping the T1 and T2 Ramp almost entirely, focusing on just being able to go T1 Value Creature, T2 Value Creature, T3 Commander ...
  • If you end up wanting to lean into T1 Ramp, I like Arbor Elf, Gilded Goose, Krosan Wayfarer, Llanowar Elves, Springleaf Drum, Utopia Sprawl, Wild Growth, and maybe Simian Spirit Guide and Elvish Spirit Guide. Green Sun's Zenith is great in this role too, allowing us to search for Dryad Arbor on T1. All that is oc a very Green-heavy Ramp package though, so that might make it more difficult to cast some of your current Red 2- and 3-drops ... so again, please treat this all as brainstorming rather than recommendation!

Lands: I'm not a fan of Cinder Glade ... it seems to ALWAYS enter tapped at the most inconvenient times :-D Maybe a Cragcrown Pathway or Fire-Lit Thicket instead?

Final thoughts: Escape to the Wilds, maybe? Raphael, Most Attitude might be good too.

Cheers!

BotaNickill on Rakdos Wizards - Standard

19 hours ago

RAd! I have a similar Wizard tribal deck I played in Standard for a while, I should dust it off and see if I can freshen it up a bit. I like that Impolite Entrance, I hadn't really seen that one yet. Might have to use that in my Firebender deck.
https://tappedout.net/mtg-decks/15-06-25-rakdos-wizards/ Here is my list if you want to check for random inspirations. Good luck!

VensersJournalist updated Eye In The Sky

20 hours ago

So long, Venser :(

Though my pal Venser has been with me in many 60-card and EDH decks throughout the years, I had to retire him from this deck. Sphinx of Uthuun has now replaced Venser, the Sojournerfoil, since it’s another creature that Isperia can tutor for, will be helped by all the flying payoffs and buffs, an...

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