Waking the Trolls

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Waking the Trolls

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

: Destroy target land.

: Put target land card from a graveyard onto the battlefield under your control.

: Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

CHL 27 / 3
Realms Uncharted feature for CTRL+ALT+DeLAND

Delphen7 on need help improving my deck

1 year ago

Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.

I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.


Bard Class

If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.


Power Conduit

Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.


I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)

Femme_Fatale on The Alteration System, A Simple …

2 years ago

The long awaited update is FINALLY HERE. This is the Alteration System!

UPDATE: We now call these treatments because by god Alterations and Alters were confusing, so keep that in mind when reading this article.

This system was made to be able to properly and accurately tag all the physical changes to a card that were just additions to an image. No card number, no unique TLA, no identifier anywhere on the card itself ... all this makes it incredibly hard to log each one individually such that users know how to tag them. Not too mention that not every card in the set will have these differences.

Here are all the alterations and how to tag them.

- Normal/Default
- Foil *f*
- Pre-release foil *f-pre*
- Promo Pack *pp*
- Promo Pack foil *f-pp*
- Etched foil *f-etch*
- DND foil *f-&*
- Oversized *oversized*
- The List *list*
- Thick/Display *thick*

To add these to your decks, lists and inventory, use the "alteration" drop down menu in the search/add UI. It will auto-populate with the alterations that have been assigned to the card and variation you have entered. If you notice an alteration that a card is missing let me know here or in the missing/incorrect card token thread.

You will notice that the we display these alterations as a border around the card. It can't on the image otherwise they would have to cover up the artwork or valuable information about the card image, and not all images are the same, so having to make a new overlay for each different type of frame or card image size is rough, and may never look nice (the etched foil in particular is really difficult).

These borders are made by yours truly, so I can photoshop them from the feedback received here to make them look better, and yes I'm already noticing improvements I can do, larger displays make the etched border not as visible for example.

Our previous method of dealing with these alterations was haphazardly placing these as artwork variations, individual sets, retroactively applied to everything even if it didn't have it, or straight up ignored. With this system the site can now have an accurate table of every alteration a card might have. At the present moment, the mystery booster stuff is being kept as is and not be a part of these alterations, purely because they've been in the system for too long and can't be easily removed.

As for price connections, I recommend card kingdom. Bless card kingdom for their user friendly SKUs that make auto-connecting 5,000+ card alterations SOOO much easier. It's still a work in progress but at least Card Kingdom gives us data that makes it possible to connect.

UPDATE: Upgraded users can now, through the card add/fix form, add in alterations to a card or variation. So if you are an upgraded user and notice that some alterations are missing, please do make submissions!

TCK_Green on Official missing/incorrect card/token thread

3 years ago

I've noticed some of the Kaldheim token-creating cards don't have the tokens linked - I don't know how much of the set this is an issue for, but ones that are definitely on the list include: