Brainstorming win cons for 5c Lands EDH

Commander Deck Help forum

Posted on June 17, 2017, 2:19 a.m. by zelian12

I want to build a 5c lands deck around Child of Alara. These are the win cons I've considered so far:

Dark Depths - not as good as in legacy but a 20/20 is pretty damn good

Maze's End - Easily disrupted and often easy to see coming but the opportunity cost of running the combo is low as the gates just replace other colored lands

commander dmg / Inkmoth Nexus + Kessig Wolf Run / Rubblehulk

Door to Nothingness / Mindslaver + Academy Ruins

Crazy ramp into Villainous Wealth

mass land destruction + having better land recursion than anyone else

cklise says... #2

Go with Maze's End.. ramp.. and Villainous Wealth. And maybe some sort of backup creature that can win games by itself..

June 17, 2017 2:50 a.m.

Winterblast says... #3

I would go for landfall triggers with Splendid Reclamation and Scapeshift

June 17, 2017 3:49 a.m.

Uskebasi says... #4

Give your lands indestructible with something like Terra Eternal, transform them into creatures and attack!

June 17, 2017 6:49 a.m.

bushido_man96 says... #5

Nature's Revolt comes to mind. Groundskeeper can help you recycle basic lands, but if you go with a bunch of Gates, that might not help. Exploration and Burgeoning can help you get more lands into play faster. Kamahl, Fist of Krosa could be a nice alternate win condition. Flood the table with lands (that are now creatures due to Nature's Revolt) and tap one measly Gaea's Cradle and you could probably activate Kamahl's ability at least twice, making all your lands 8/8 creatures. Throw out In Garruk's Wake or Plague Wind the turn before, and someone is losing the game.

June 17, 2017 1:49 p.m.

sirbar says... #6

If you want to add the gitrog monster then you open up a lot of combos.

June 17, 2017 2:46 p.m.

Livingham says... #7

Maze's end is great but only if you're ramping into 10/11 lands and Scapeshift to win with it. Amulet of Vigor helps out a lot seeing as it lets you win on the spot.

June 17, 2017 4:32 p.m.

zelian12 says... #8

Winning a commander game with maze's end is on my bucket list so that's staying in. I don't really like the Token/swarm strategies bc it seems to run counter to the idea of lands: keeping your threats hard to deal with while taking of your opponents'

June 17, 2017 10 p.m.

Calliber says... #9

Sacred Ground can help protect the gates and maze. And if you're going to run them then Crackling Perimeter and Hold the Gates could be worked in.

June 17, 2017 11:02 p.m.

Arby_Q says... #10

Personally, I like Time Warp/Walk the Aeons + Seasons Past + Demonic Tutor/Diabolic Tutor. All of the combo pieces do fine on their own, and it's impossible to see the combo coming.

June 18, 2017 4:35 a.m.

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