Sideboard


Constructive criticism and feedback greatly appreciated!! :) The deck is still in the experimental and testing phases.

An experimental combo deck based on Worldfire and Wildfire Eternal , which is where the deck gets its name.

At it's most basic, the deck is designed to cheat out a Worldfire with either an unblocked Wildfire Eternal or an attacking Narset, Enlightened Master , and once it resolves win in one of several ways:

1) A single Keldon Marauders will win the game after a successful Worldfire resolution due to its leaves-the-battlefield trigger. According to the Oracle Text of Worldfire: "Leaves-the-battlefield triggers won’t resolve until you’re done resolving Worldfire entirely", making the Marauders the best win-con in the deck. Unfortunately, Vanishing puts a two-turn clock on when Worldfire must be cast, so careful timing is key. Another trick is to use Otherworldly Journey to exile Keldon Marauders in response to your own Worldfire , which will win the game at your end-step when marauders returns. Similarly, Otherworldly Journey can be used on a Mogg Fanatic , which can sacrificed for the win at the beginning of the opponent's next turn.

2) A suspended Rift Bolt to the dome. Probably the second-most reliable method of winning after a Worldfire , being the least mana and card-intensive of the possible win-cons in the deck. However, the timing of having to cast it the turn before the Worldfire hits makes it more vulnerable to disruption (Ex.: your opponent can simply block your Eternal or Narset, knowing you're planning to Worldfire .

3) Simple beatdown. Keldon Marauders , Mogg Fanatic , Wildfire Eternal , Narset, Enlightened Master , and Rift Bolt can all kill your opponent without the need of Worldfire entirely. It's just harder that way.

4) Sideboard options: using Barren Glory or Near-Death Experience with an Oblivion Ring in the same manner as Keldon Marauders + Otherwordly Journey. However, these options are more mana intensive and are unable to chip away at an opponent the way the marauders and fanatics can.

Other possible tricks:

One can use Ignorant Bliss in response to Worldfire in order to keep one's hand intact.

By pitching a Worldfire to Faithless Looting , one can circumvent needing an unblocked Eternal or attacking Narset to combo off, using Spelltwine instead to cast it. This makes for a good second option, particularly game 2, to keep your opponent off balance. Spelltwine can be cast off Narset or an Eternal as well.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 1 Mythic Rares

17 - 5 Rares

11 - 7 Uncommons

19 - 2 Commons

Cards 60
Avg. CMC 3.12
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