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Hello. I like the deck idea, and with the removal of Rancor it will be cool to see what else fits. By looking at the color pie chart, We can see that the number of lands which can produce red is more than necessary while green is a lacking and blue is just a little more than preferable for the most part. Sorting that out will make things more consistent
Likewise, running 4 copies of a card makes thing more consistent than a bunch of 2-of's.
From what I see, you're lacking answers to inevitable problems, except for Mizzium Mortars .
Blue is the second most common color in the deck. So some Syncopate should help a lot.
I Hope that helps :)
@arguslogos Thanks for the suggestion! Syncopate should be pretty decent control to go with Mizzium Mortars. I also want some help with making the deck consistent. I wannt to do this, but alway ending up having problems with what to take out. What can you suggest on that note?
aaaaahhhh.... you have way too much going on here it seems.
Okay, deep breath.
Remove the M13 cards, they cycle out in a few weeks.
What are you aiming for? Straight beatdown? If so which creatures are meant to achieve this?
Consistency depends on the mana curve. Remove a lot of 4 drops and replace them with 3 drops, this will create a smoother ride.
I recently build a deck Unleash the Hydra which may give you an idea of what to go for to achieve consistency. Take note of the mana curve and where the main hitters are located.
Believe it or not, I acutally think this deck is going to suffer due to you Planeswalkers. They just seem to be taking up space. At best I'd include Garruk as a single copy, but that's merely my opinion.
@Pegusassin consistency comes from running 4 copies of almost every card, card draw, deck order manipulation, and search effects. I don't have specifics at the time, but that should be a decent start.
Re: Canadian Samurai @Pegusassin1. You can remove them when they cycle out, but you should know which cards you'll be replacing them with, whether they are m14 or any other legal set.
I think it's pretty obvious your deck is going for a beat down with focus on the element of surprise. All creatures are meant to hit your opponent in the face unless they have defender or 0 power and no pump ability.
Actually mana curve doesn't effect consistency much unless you are not managing the amount of mana production and acceleration in the deck. Green decks can get to 5 usable mana turn 3 fairly consistently with 4 land fetch cards and 4 non-land mana sources. Your opponent can be quickly overwhelmed with such tactics.
I respect his willingness to assist on explaining the intricacies of consistency, but in all honesty, I would literally point you to a pro deck, not for you to copy it in whole or in part, but because the ones that win do so because they are consistent.