Sideboard


Maybeboard


Overview

Play werewolves with upside on their transformed side, then smash face with them.

For all decks wolven, head on over to the thread All Things Wolven.

Creatures

Duskwatch Recruiter  : A 2/2 for 2 that can become a 3/3. While it is human, it can help get other creatures into my hand.

Geier Reach Bandit  : A 3/2 for 3 with haste that can be a 4/3 that allows to enter the battlefield transformed.

Hermit of the Natterknolls   : A 2/3 for 3 with the ability to draw cards is very useful against control type decks. It's 3/5 flip side with even more drawing power is amazing.

Lambholt Pacifist  : A 3/3 for 2 that can become a 4/4. Its day side cannot attack unless I control a card with 4 power or higher. Rush of Adrenaline and Howlpack Resurgence can allow it to attack, while Moonlight Hunt can get damage from it regardless.

Pack Guardian : A 4/3 for 4 is a solid card. If I have a land in hand, I can put out 2/2. Flashing it in allows you to pass your turn to hopefully flip your werewolves. If Howlpack Resurgence is out, it's a 5/4 with the possible 3/3 Wolf.

Solitary Hunter   : A 3/4 for 4 that can become a 5/6 screams value.

Enchantments

Howlpack Resurgence : An anthem for Wolves and Werewolves that also grants trample. Flash means it can be cast on the opponent's turn so that I can pass my turn to transform my werewolves.

Instants

Fiery Impulse : A burn spell to help survive the early game.

Moonlight Hunt: A bit of spot removal, capable of taking out a creature larger than my own if need be.

Planeswalkers

Arlinn Kord  : Pure awesomeness.

Sideboard

Naturalize: Removal of artifacts and enchantments is always nice to have.

Seasons Past: A sorcery that allows for recursion, good in the late game against control since it can bring back multiple cards.

Silverfur Partisan: A 2/2 for 3 that provides protection against point blank removal instants and sorceries.

Tears of Valakut : Useful against flying creatures, something this deck otherwise doesn't have much with to counter.

Ulrich's Kindred : A 3/2 for 3 whose ability to grant Indestructible can be useful against burn/destruction cards.

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Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 2 Mythic Rares

12 - 4 Rares

22 - 5 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.67
Tokens Emblem Arlinn Kord, Wolf 2/2 G
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