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Modern Mardu Tokens!! (HELP WANTED!!)

Modern* Casual RBW (Mardu) Tokens

xxJoexx


Description

My attempt at a Mardu token deck is complete. I really don't have the time or patience to write a good description for such an easy to understand deck. Any suggestions are immensely appreciated.

Comments

xxJoexx says... #1

Questions:What cards does this deck need?What does it not need?How could it become more efficient?Would having more than 60 cards be okay? Y/N?Any other advice?

November 5, 2016 12:21 p.m.

First off, no. Having more than 60 is never okay. I can go into the reasoning for that if you want. But the hard rule of thumb is the max for a deck is the same as the min -- 60 cards. But the deck has a lot of creatures that aren't tokens. You also have a lot of higher drop cards and only 20 lands. 20 lands is normally okay for a deck that tops out at a CMC of 3. Not so much for a deck that tops out at 6 and has a considerable number of 4 and 5 drops. As such, I would cut all your creatures spare Hero of Bladehold. I would also increase your amount of turn one plays via Lightning Bolt, Path to Exile, and targeted discard (Thoughtseize/Inquisition of Kozilek).

November 6, 2016 2:34 p.m.

xxJoexx says... #3

Thanks! Will do. It's nice to see some people actually take the time to help newbies like me.

November 6, 2016 6:45 p.m.

No problem! However, I would suggest keeping Sorin, Solemn Visitor. His +1 helps token decks immensely. The +1/0 and life link until your next turn is huge for stabilizing a board -- especially with the vigilance that Intangible Virtue provides. He can also spit out more flying tokens (always welcome) in a pinch with his -2. Gideon, Ally of Zendikar, and Elspeth, Knight-Errant are the other planeswalkers that typically see play in tokens. These planeswalkers are important as the deck plays more or less like a control deck -- squeaking out small advantages over time while slowing down your opponent until your small advantages wind up becoming huge and you can start swinging for huge amounts of damage through the air... and not many card types are as good at squeezing out advantage as Planeswalkers are. Each time you get an activation out of one of their abilities, it is almost like playing another card -- and card advantage is usually how you win in any TCG. I would not include all 3 of those walkers. But I would have likely try to have 4 Planeswalkers in the deck with any combo of two of them (i.e. 3x Sorin, 1x Gideon, or 2x Sorin, 1x Gideon, 1x Elspeth).

November 7, 2016 12:31 a.m.

xxJoexx says... #5

Thanks for contributing so much to this deck! Your suggestions show your knowledge of the game and the patience to teach. On the walkers, I agree that Sorin, Solemn Visitor, Elspeth, Knight-Errant and Gideon, Ally of Zendikar can help this deck tremendously. Next update coming soon!

November 7, 2016 5:38 p.m.

Happymaster19 says... #6

November 13, 2016 3:24 p.m.

gateway71 says... #7

if you can afford, 4x bitterblossom is nuts.

November 23, 2016 5:13 p.m.

Kidchaos2084 says... #8

November 23, 2016 8:39 p.m.

xxJoexx says... #9

I'll check out Bitterblossom, because I'll never be able afford this deck anyway. Hanweir Militia Captain  Flip is for sure in, but I need to decide what to cut. I'm not sure if Young Pyromancer Would get enough triggers, but if you think there's a card I should definitively cut in favor of the Pyromancer, please tell me.

November 27, 2016 12:30 p.m.

Kushala says... #10

If you're running bitterblossoms, you might want to try out soul warden or souls attendant to offset the life lost. It also looks like monastery mentor could be a good fit in your deck, and it can get really out of hand really quick. You could probably also get some mileage out of terminate, either in the sideboard or in the main, and I would suggest going with -1 lightning bolt +1 path. That might be completely wrong, but I don't think so.

December 1, 2016 11:07 a.m.

ADTPG says... #11

I made a token based standard deck, and I found some really useful enchantments: Campaign of Vengeance instantly deals way too much damage and gains you life, then Behind the Scenes get's your creatures through and allows a chance for a massive pump as well.

February 1, 2017 7:58 p.m.

xxJoexx says... #12

hmm, thanks so much, I can't believe I didn't see those!

February 1, 2017 8 p.m.

If you want to have fun with this deck, I would throw some swords in here. No better deck in Modern for swords in my opinion, and they're surprisingly effective. I saw a list a while ago focused on just abusing Bitterblossom with them, and it worked well, so I can only imagine what they can do in a pure token deck. I suggest Sword of Fire and Ice, Sword of Light and Shadow, and/or Sword of Feast and Famine.

February 4, 2017 9:24 p.m.

xxJoexx says... #14

hmm, interesting idea, i'll do some playtesting.

February 5, 2017 2:41 p.m.

Teddyjunior11 says... #15

seems like intangible virtue is clunhky have you thought about Bitterblossom as you seem to gain quite a good amount of life facilitating your life total and allowing you to use such a powerful card

February 10, 2017 11:46 a.m.

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Compare to inventory
Date added 6 months
Last updated 1 month
Legality

This deck is Modern legal.

Cards 59
Avg. CMC 2.41
Tokens 1/1 Spirit, 1/1 Elemental, 1/1 Goblin, 2/2 Vampire, 1/1 Human, 1/1 Soldier, Sorin, 1/1 Human Cleric
Views 591