Sideboard


Maybeboard

Land (1)


Simic infect aggro deck. This deck's purpose is strictly offensive. Capable of winning on turn 2, you can quickly throw your opponent off of their game-plan and apply pressure. The spells here are low in mana cost powerful, adding extra kick fast! Now onto the cards...

"Beg me for life, and I will fill you with the glory of Phyrexian perfection."

CREATURES

All the creatures in this deck start as 1/1's and apply damage quickly using instant, and sorcery spells. Since they all have the same base power and toughness, it makes adding a couple Pendelhaven to the build an easy decision.

  • Inkmoth Nexus
    Okay, this is a land also, but most of the time Inkmoth will be all you need to win. Works great against decks with loads of removal as it converts back into a land at the end of the turn, making it difficult to target. Not only that, but it comes with evasion in the form of flying!

  • Glistener Elf
    Our one-drop for this build. Considering Inkmoth Nexus could also be in your opening hand means we have 8 options at a creature that can begin swinging for infect damage on turn 2.

  • Blighted Agent
    The key here is unblockable. Most of the time you wont need this guy to hit the field, but it's a great way to get around a pesky blockers mid-game.

  • Ichorclaw Myr
    Easily a threat that isn't picky about the mana used to cast it. Combo's great with Rancor since it pumps itself when blocked.

  • Spellskite
    Great for helping against pesky burn decks and anything using targeted removal.

"When civilization reaches out its greedy hand, take it off at the wrist."
---Garruk Wildspeaker

PUMP SPELLS

  • Invigorate, and Mutagenic Growth
    Both are necessary spells needed to get a trun 2 win. Doing infect damage makes the 3 health your opponent gains from Invigorate pointless and since we are hoping to win fast we don't mind taking a couple shocks casting Mutagenic Growth. An early forest on the field makes any creature potentially a lethal threat if left unblocked.

  • Phytoburst
    Though I'd rather run Berserk in it's place, it's fairly good odds playing this followed by an Invigorate on turn 2, (or 3, if using Inkmoth) for lethal damage.

  • Groundswell
    Can work well with fetchlands to help trigger it's added damage from landfall.

  • Wild Defiance
    Great against burn. Able to cancel out a Lightning Bolt, and also adding much needed firepower. Play on turn 3 and swing using free casting spells for a massive damage boost!

  • Vines of Vastwood
    2 GG for +4/+4 and stops targeting is a good deal. Serves double duty here working as a cheap protect spell that can be pumped at the same time.

  • Distortion Strike
    I love spells that are cheap, and have multiple effects. This spell works perfectly here, granting a small damage boost, and evasion twice, for only 1U!

OTHER SPELLS

  • Apostle's Blessing
    Can be used to get around defenders, or protect from a removal spell played on top of the stack.

  • Gitaxian Probe
    Allows you to know when to hold that Vines of Vastwood back to protect, or just tap-out and go for the kill, by seeing what they have in their hand. Once again it has a second great effect, helping to draw into another pump! Like Apostle's Blessing, and Mutagenic Growth, we can take 2 damage rather than pay it's colored mana cost, great for saving that precious mana for the pumps you need to finish fast.

LANDS

  • Pendelhaven
    As mentioned above, every creature here is a legal target. great for keeping something alive while blocking or just squeezing in every point of damage possible.

  • Breeding Pool
    A fetchland target that can grant access to both the deck's colors by turn one. Again, we aren't afraid to take damage here as we should be working faster than the opponent most of the time.

  • Inkmoth Nexus
    I know I mentioned it earlier, but this card is what makes this build shine. An early flying threat that doubles as a land is just so good!

"You serve Phyrexia. Your pieces would better serve Phyrexia elsewhere."
---Azax-Azog, the Demon Thane

SIDEBOARD

  • Dismember
    Sometimes we have to remove pesky creatures also. Dismember should be able to reach most of them

  • Gut Shot
    Helps against mirror matches, and pulls double duty if combo'd with Wild Defiance.

  • Rancor
    Great when enchanted onto an Ichorclaw Myr. Can also target your Inkmoth with this and it simply returns to your hand after the Inkmoth returns to a land!

  • Tangle
    Great for breaking stalemates. If they tap-out to go for lethal, casting this essentially gives you 2 turns to swing back unchallenged while also saving your skin.

I would love to receive any suggestions regarding this build I'd love to hear them. Keep in mind this is a casual build that is played with friends outside of a tournament setting, so keep suggestions budget friendly please.

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Date added 10 years
Last updated 8 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

14 - 1 Rares

6 - 10 Uncommons

30 - 4 Commons

Cards 60
Avg. CMC 1.62
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