"When He broke the second seal, I heard the second living creature saying, Come. And another, a red horse, went out; and to him who sat on it, it was granted to take peace from the earth, and that men would slay one another; and a great sword was given to him."
As part of my Four Horsemen series of modern decks, I present War. Raise an army and level your opponents field.
Cards-
Thalia, Guardian of Thraben-you must have a general for your army and thalia is the one, supporting your creatures and keeping your opponents spells down
Norin the Wary-the cautious second in command, supporting your army, helping to generate more counters and keep out of harms way
Champion of the Parish-your big one drop, buffed by the rest of the humans it will lead your army to victory
Thalia's Lieutenant-supporting the rest of the army as well as itself, drop it to buff your army or let your army buff her
Monastery Swiftspear-part of your armies body, it drops hard and fast and once buffed it lets the damage rip
Student of Warfare-more body for your army, either buffed by your army or your extra mana
Elite Inquisitor-more support, able to attack and still protect yourrself
Soul Warden/Soul's Attendant-bring honor and life back into this tried army, and let them keep on fighting
Young Pyromancer-sorcerous support, lets have some magic to back up your humans with an army of elementals
Ethersworn Canonist-keep the other armies off your back with a more defensive support
Lightning Bolt-direct damage and support for both swiftspear and pyromancer
Path to Exile-lets keep your opponents creatures off the battlefield
Boros Charm-such a versatile card, keep your army together in the face of board wipes, to throw some fire at their face or even just buff a creature
Aether Vial-we need to drop an army fast, this helps us a lot
Flagstones of Trokair-the only really unique card in the mana base, even when its destroyed it helps thin your deck and provide mana
Sideboard-
Tormod's Crypt-let's keep your opponents graveyards out of their reach
Holy Day-sometimes an army is just approaching too fast, lets slow them down a bit until we stabilize
Pithing Needle-keeping those planes walkers and other abilities down
Path to Exile-a bit more removal
Boros Charm-a bit more support
Grafdigger's Cage-it is such a good card that does so much, maybe I should run more
Doomed Traveler-we can always add more to our army, even the spirits of the fallen