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Enchantment (3)


The predecessor to my Modern Bant Spirits deck, this is how the deck looked before the addition of Collected Company and Noble Hierarch's.

The deck has a similar tribal feel and playstyle to that of Merfolk, and arguably fills the same role in a metagame position. The advantages to this version over the Bant version is that the Mana is smoother, more consistent and much less painful, and also allows you to play utility lands such as Ghost Quarter in the maindeck.

Let me know which version you think is better !

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

36 - 5 Rares

11 - 5 Uncommons

4 - 5 Commons

Cards 60
Avg. CMC 1.98
Tokens Angel 4/4 W
Folders Modern Competitive decks
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