Mono White Metalcraft

Pauper Moosemandude

SCORE: 87 | 13 COMMENTS | 15660 VIEWS | IN 63 FOLDERS


Deck and Sideboard Update —June 20, 2018

In the maindeck I have switched Flayer Husk for Porcelain Legionnaire because the 3/1 first strike body is way more relevant most of the time. I also swapped a Plains for a Vault of Whispers because I wanted an additional artifact land for cards like Frogmite and because there are some occasions where casting Vault Skirge without paying life matters.

In the sideboard I removed Lone Missionary for Circle of Protection: Red because while Lone Missionary is good against Mono Red Burn, it only comes in for that deck and in that particular match up Circle of Protection: Red is almost unbeatable for the Mono Red Player. I also removed Dust to Dust because I didn't need six pieces of artifact hate, for two copies of Relic of Progenitus to give me a sideboard card against control and other graveyard based decks. I have been happy with both of these changes so far.

Arthaiser says... #1

if Wellwisher is the problem, why not some targeted removal in the sb for her? the main deck stops at 2 mana, but there are cost 4 cards in the sb, i would change some of them for maybe Viridian Longbow to take care of the elves.

September 25, 2017 12:14 p.m.

Moosemandude says... #2

Currently trying Holy Light in the sideboard, mostly for elves, but also for other token decks that make non-white 1/1's

October 17, 2017 12:02 p.m.

grizzlby says... #3

This deck is perfect for learning Pauper! The synergies are easy enough to understand that even when you make mistakes learning the format you stay quite competitive. So many creatures trade up so well. It's also good to know what kind of artifact hate there is out there :D

My only newbie edit was a couple Ninth Bridge Patrol for when mono blue wants to Vapor Snag all my dudes.

Thanks for posting!

December 30, 2017 1:26 p.m.

Moosemandude says... #4

Additional deck tips for piloting!

Notable Interactions:

Kor Skyfisher can:1. Bounce a land to net an extra land drop if you have no lands in hand and haven't yet played a land.2. Bounce Thraben Inspector to create extra clues for card draw, especially good against control3. Bounce Flayer Husk after the germ dies to create extra creatures, good against decks plaing Chainer's Edict4. Bounce Tooth of Chiss-Goria which gives you an extra activation for free if you have three or more artifacts5. Bounce any creature post combat to give it pseudo-vigilance

Note: Glint Hawk can do all the things Kor Skyfisher does except only with artifacts.

When facing an aggro deck:

  1. Leverage the size of you creatures to both attack into their creatures and hold them back on defense. Trading two of their creatures for one of yours that has a Bonesplitter on it will net you card advantage in the long run which will put you ahead.

  2. If the ground is filling up, try to have the last flier standing. Regardless of how wide their ground force is, if you have profitable blocks and a Glint Hawk or Auriok Sunchaser left you'll be able to wear them down.

  3. You'll never beat an aggro deck on turn 4, don't be afraid to keep a slower hand if you have some draw power like Kor Skyfisher + Thraben Inspector .

When facing a control/combo deck:

  1. Mulligan more aggressively for fast hands. Control players are the ones you can kill on turn 4. Often a six-card hand with a one drop + Bonesplitter is better than a slow seven-card hand.

  2. Take note of how they plan to slow you down. Black decks filled with removal spells are best beaten by flooding the board and gaining card advantage with Kor Skyfisher because you'll eventually have more threats than they will have removal spells. Alternatively, if they plan to fog you into oblivion with Moment's Peace you'll need speed above all else and damage will be all that matters.

  3. Against combo players it's good to note that they won't risk losing important combo pieces in blocks, especiall if they know that you have Tooth of Chiss-Goria in your deck.

What to side out:

As a basic rule I will side out the Scale of Chiss-Goria first followed by 1x Flayer Husk, 1x Tooth of Chiss-Goria, and 1x Frogmite in that order. Although taking these cards out subtracts form the explosive potential of the deck in the early turns, they quickly get worse as the game progresses to a greater degree than most of the other cards in the deck.

What to side in:

Celestial Flare comes in against any deck that wants to win with one giant creature like a Slippery Bogle of an Ulamog's Crusher. It's good to know that if they attack with a tiny creature to try and protect their big threat, you can eat the small creature then play Celestial Flare at the end-of-combat step.

Dust to Dust comes in against affinity primarily because Dust to Dust turns into a double Stone Rain against artifact lands. This is probably the weakest card in the sideboard since the printing of fragmentize, I would suggest to cut this first when adding cards that better fit your local metagame.

Fragmentize is for any decks that play artifacts and enchantments. Can be very strong when used to blow up artifact lands and is incredibly efficient at one mana. I find myself boarding in all four if they have 10+ possible targets in my opponents deck.

Holy Light comes in against elves and delver, and basically any deck that plays lots of non-white 1/1's. Note: Holy Light will also hit your own germs and Vault Skirges.

Lone Missionary is primarily for burn, but you could bring in one or two against other aggro decks because gaining four to eight life can sometimes put you over the top.

Sunlance is the only removal spell in the 75 and gets brought in against decks that play creatures it can hit. Prized due to its efficiency at one mana, being able to both play a creature and a Sunlance in one turn can easily swing a game.

Note: The third Lone Missionary could be replaced with another Sunlance against creature heavy metagames or a Mana Tithe if combo is prevalent.

January 2, 2018 11:14 p.m.

Nice list! I built a similar list a while back that focused more on Equipment and less so metalcraft.

Have you considered Porcelain Legionnaire? Super aggressive drop that's an artifact to boot.

February 1, 2018 2:02 p.m.

eyes2sky says... #6

This looks great +1! I second the vote for Porcelain Legionnaire...I run it in an Esper build and it's my main beater in that deck... a turn two 3-power 1st strike is so good-your curve can easily include it(I would take out the Homunculus).

April 11, 2018 10:37 p.m.

DoritoDust007 says... #7

I'm voting for Court Homunculus staying. If you drop Ancient Den turn one, then you have a turn one 2/2. And have you considered Myr Enforcer? He's a pretty beefy boy with metalcraft.

May 24, 2018 8:11 p.m.