Sideboard

Sorcery (7)

Artifact (2)

Creature (1)

Instant (1)


This deck is perfect for anyone who wants to play an aggressive deck that's off the beaten path. Nothing says aggro like a deck that curves out at two. The power of this deck comes from its ability to flood the board with cheap creatures then swarm the opponent along with some powerful equipment in Bonesplitter. If you love having your hand in play on turn two, or trading your Thraben Inspector with Gurmag Angler, then this is the deck for you. This deck is cheap to build and has game against all of the top decks in pauper. Killing your opponent on turn 4 will always be a powerful strategy.

Suggestions

Updates Add

It's been a while since I've updated this deck, and Pauper is certainly a different format since I last did. Wizards has printed the wonderful gift of Gingerbrute which I'll talk more about when I get to the changes but the short of it is that I think this card helps a lot with the problems this deck can face. In general the goal of these changes was to make the deck faster and leaner by lowering the average converted mana cost of the deck. With that lets get into the changes!

Mainboard Out:

-1 Plains: With less two drops and mana intensive combinations like Kor Skyfisher bouncing Thraben Inspector for card advantage you really don't want to be drawing beyond three lands in any game. Trimming a land should help limit the amount of lands drawn, and a Plains comes out since having more lands to set up Metalcraft early is more important.

-1 Glint Hawk: Although this only costs one mana, playing it on turn one isn't really what you want to be doing most of the time. Three of these and one Kor Skyfisher give you four artifact bounce effects, which are best for either rebuying lands or Tooth of Schiss-Goria activations. The biggest weaknesses of Glint Hawk are that you must have an artifact in play to cast it and that it only has two toughness, which means it matches up very poorly against opposing Kor Skyfishers. With that in mind if you find yourself playing against a lot of Boros Monarch I wouldn't heasitate to slim down on these.

-1 Court Homunculus: This is probably the most uninteresting one drop in the deck, but the fact that it has two power and is an artifact means that you want some number of these. It's a great card to curve out with but not what you want to be finding on top of your deck. I cut one of these to help make space for Gingerbrute and I can't say I've missed it.

-1 Thraben Inspector: As the only real source of card advantage in the deck, Thraben Inspector is pretty reasonable both in the early and the late stages of the game. The early Clue is great for Metalcraft since it doesn't die to removal, and late in the game you can just immediately draw a new card off of it. The biggest weakness is that Thraben Inspector isn't particularly proficient at killing your opponent, which is why when trying to slim down the deck one of these got the cut for a Gingerbrute.

-1 Scale of Chiss-Goria: This probably shouldn't have been in the deck for as long as it was, since it really does not help kill your opponent. To its credit however, it certainly makes combat math way more difficult for your opponent, and it being an instant speed free artifact makes it very difficult to see coming so you would be able to save at least one creature with it. Also, I find it unlikely any opponent ever saw this coming. This may eventually find its way to the sideboard as an answer to cards like Shrivel and Electrickery to avoid losing your board of an artifact creature and a couple creatures with Metalcraft, but it does not belong in the main deck for sure.

-1 Tooth of Chiss-Goria: Unlike its close cousin the Scale of Chiss-Goria, the Tooth was much better at getting your opponent to zero life. A free pump to whichever creature isn't getting blocked makes it a far more flexible albeit less powerful copies 5-7 of Bonesplitter. You could also do all kinds of fun tricks with bouncing and replaying it off of Kor Skyfisher and Glint Hawk, but with those leaving the deck getting rid of one of these makes sense.

-3 Kor Skyfisher: Sometimes the bounce was pure gas, either with Tooth of Chiss-Goria or Thraben Inspector, but once you've seen a few hands with three lands. two Auriok Sunchaser, and two Kor Skyfisher you start to question if you should be playing this deck. Auriok Sunchaser is definitely the better of the two mana fliers, so to slim down the deck these get the cut.

Mainboard In:

+1 Seeker of the Way: This really shines against any deck that wants to race, as gaining 4-5 life off of a Bonesplitter or Tooth of Chiss-Goria puts you way ahead. I think it would be interesting to see a deck more focused on getting free prowess triggers with bouncing Tooth of Chiss-Goria and such, but without all that many cards to trigger Seeker of the Way you can't stock up on them here.

+2 Mana Tithe: I wanted a piece of one mana interaction in the main deck, and I think that this is better than Sunlance. The plan with Mana Tithe is to curve out and then Force Spike their turn 3 or 4 play to get you over the edge. When bringing in removal from the sideboard in creature matchups, this is usually the first thing to go.

+2 Law-Rune Enforcer: This is the first of the new cards that have found their way into the deck since the last update, and it's been solid for me so far. The two important aspects of this card are its ability to clear the way for larger creatures while also being able to turn sideways itself in a pinch. As you get into the late game, also known as past turn five, there's plenty of left over mana to spend activating this card every turn.

+4 Gingerbrute: I am very high on this card, especially for this deck, for a few reasons. First of all, it's an artifact creature that casts for one generic, so you can cast it off any land without paying life, unlike Vault Skirge. Second, it has haste, so when you're topdecking for the kill in the late game you just need to find one of these guys and suit him up with a Bonesplitter. Third, it can become unblockable, which lets you pull ahead in a board stall since you're getting in for 2-3 damage a turn while your opponent just has to stare at your board they can't attack through. Fourth, it can gain life, which certainly isn't the primary mode for this card, but can definitely make a difference against Burn or in a race. The downside to this card, much like Vault Skirge is that you really want one of your seven pieces of equipment in order to put the clock to your opponent, but when you've got it this card is lights out.

Sideboard:

-2 Celestial Flare: While this card is very good against Bogles, paying two mana to only sometimes kill the creature you want to kill is both expensive and not always useful enough. At the end of the day the effect was narrow enough that I didn't want it, instead choosing to rely in the four Fragmentize to carry the bogles matchup.

-2 Holy Light: While this effect can sometimes be back-breaking against decks like Elves, far more often you will stare at this card and the two lands you have in play and realize that sixteen lands do not lend themselves to casting three mana cards.

+2 Journey to Nowhere: Simply good, efficient, unconditional removal. Bring it in against any creature decks playing white or creatures with toughness to large to be Sunlanced.

+1 Mana Tithe: When the smallest push will let you topple the opponent, bring in copy number three and go get em.

+1 Law-Rune Enforcer: I'm not totally convinced with this slot, so with that said try to tailor your sideboard to match your meta. Playing against lots of Elves? Holy Light will actually just win you the game if you can cast it. Atog running rampant? Show them the cost of artifact lands with Dust to Dust. Even though we're restricted to white sideboard cards, there are some pretty backbreaking ones out there if you know what you're gonna face. Just be sure to watch the converted mana cost, cause hoping to resolve four mana spells with sixteen lands probably isn't gonna happen.

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Top Ranked
  • Achieved #35 position overall 6 years ago
  • Achieved #1 position in Pauper 4 years ago
Date added 7 years
Last updated 3 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.73
Tokens Clue
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