Jund Agro for pioneer.
and burn spells runs at your opponent. Optimal opening hand is 2 land,
for 22 damage turn 3. Sideboard is removal to help deal with tempo decks and things that go over. Recently added
Temur Battle Rage
as an alternate to Ghor-Clan for a potential 21 damage turn 3.
Once Upon a Time
allows you to find your 3rd land or one of the creature pieces for the combo. With the amount of main board burn +
, the deck can still continue to pressure into turns 3-5 if you don't get a turn 3 kill. One thing I haven't considered to this point is dealing with combo decks and walker heavy decks. Any input would be greatly appreciated.
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This deck is Pioneer legal.
Seems there are no cards in the Acquireboard
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