Snapsail Glider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snapsail Glider

Artifact Creature — Construct

Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.

Ouroboros_47 on Blue Steel Affinity

4 years ago

What about Myr Enforcer or Rusted Relic ? Snapsail Glider and Chrome Steed aren't bad options either.

5dollarMTG on $5 Blinking Owls

5 years ago

werasus: that's a good looking deck; if you're using the budget version, it's already pretty cheap, especially since Bomat Courier went down after rotation. You could try swapping Herbal Poultice for Welding Jar, Snapsail Glider for Etched Champion, and something like Foundry of the Consuls for Blinkmoth Nexus. Looks like the only other thing over a dollar at TCGplayer is Inventors' Fair; I can't think of a good replacement for that, but you might be able to just leave it out.

Recover819 on Not Quite White

7 years ago

I would take out Glint Hawk and Kor Skyfisher not enough benefits from their bounce back. I would just make some of your other cards 4 ofs in place on him. If you realllyyy want to keep these guys I would add in cards such as

Ornithopter

Thraben Inspector

Ichor Wellspring

Kor Hawk is a pauper deck that effectively uses this ability and costs a $1 on MTGO.

Steel Overseer seems a bit overkill in a deck like this and effectively doubles it's cost. I would not put him in this deck and replace him with an anthem effect. Such as Spear of Heliod

Snapsail Glider is kinda meh. I would replace him with some of the creatures you have in your sideboard.

Bananastormcount20 on Boros Armory

7 years ago

It was incredibly obvious, for one thing, Aetherflux Reservoir is a fast cut, as your only life gain in an aggressive deck it will essentially never do anything.

Snapsail Glider is also lack luster, running cards like Hero of Bladehold and Goblin Rabblemaster are really strong with your commander's ability and get you great aggressive board presence.

Sun Titan and Inferno Titan are decent high ends that give constant value over things like Myr Battlesphere because I'm just not a fan of the battlesphere. The vehicles aside from the mythic sky ship are kinda luke warm in commander, same with the module rotation, but that's a personal stand point so to each his own, I like to run a few creatures or equipments like Lightning Greaves and Swiftfoot Boots plus Darksteel Plate.
Darksteel Sentinel gives a decent body and keeps your metal craft up.A cheap commander staple is sad robot aka Solemn Simulacrum and the new Filigree Familiar is nice. If you have them or want to spend the 5 to 7 dollars on them the red and white gearhulks are GREAT and you can run things like Conjurer's Closet to take advantage of the etb effects.
A great finisher is Aurelia, the Warleader with the extra attack step.

On your lands I normally go pretty budgeted, but you have access to several .10 dual lands in the refuge lands and guild gates, and it'll help with your mana fixing quite a bit.

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