
Combos Browse all Suggest
- Basalt Monolith + Rings of Brighthearth
- Deserted Temple + Rings of Brighthearth + Scorched Ruins
- Mycosynth Lattice + Rings of Brighthearth + Saheeli, the Gifted
- Rings of Brighthearth + Saheeli Rai
- Breya, Etherium Shaper + Rings of Brighthearth
- Rings of Brighthearth + Tezzeret, Master of the Bridge
- Everflowing Chalice + Rings of Brighthearth + Voltaic Key
- Planar Bridge + Rings of Brighthearth
- Myr Galvanizer + Rings of Brighthearth + Voltaic Key
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Profet93 on
I'll Chuck your Norris
2 weeks ago
Everflowing Chalice - Scaleable ramp that combos with voltaic key + Rings of Brighthearth (should you wish to add rings.
Mind Stone - Ramp when u need it, draw when u dont.
Honestly, if you want more speed, you need to remove some of your less impactful and/or higher costed creatures for additional artifact ramp.
Profet93 on
Gingerbread Beatdowns
3 weeks ago
Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.
U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.
Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.
Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.
U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.
Profet93 on
Eldrazi Everclear 4.0
1 month ago
Forsaken monument + basalt =
Mystic forge + Sensei's Divining Top + cost reducer Cloud Key/Semblance Anvil/ugin ineffeable = draw ur entire deck
Everflowing chalice (4x) + Voltaic Key (instead of manifold) + Rings of Brighthearth =
Rings + basalt + 2 mana =
Potential Cuts: Kaldra Compleat b/c winmore, Skittering Invasion b/c its costly. Better to add more ramp, draw or potential combo piece that works well with the deck like top.
indieinside on
making it difficult to color
1 month ago
Ultima, Origin of Oblivion is such a rude dude. Why are more people not playing this guy? Since you are already playing cards like Basalt Monolith, along with Voltaic Key, and Forsaken Monument and Grim Monolith why are you not playing Rings of Brighthearth. It gives you infinite all the things off of a lot of the cards you are already running.
Also Static Orb and Winter Orb power combo with Icy Manipulator because the actual ruling of Icy Manipulator is that you can tap those permanent right before your turn allowing you to play all the things, untapping Static Orb and Winter Orb last during the untap step.
Profet93 on
War of the Machines
6 months ago
z2aaa - Pardon the delayed response
Rings of Brighthearth + Basalt + =
Basalt + forsaken =
metalworker + Voltaic Key + rings =
Everflowing Chalice (4 counters) + rings + voltaic key =
scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.
Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck
Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?
Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.
Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.
If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.
Potential Cuts
Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.
Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.
Profet93 on
Tentacles 2.0
8 months ago
Ancient Tomb - Ramp
U already have 2 combos.
Basalt + Forsaken = mana
Top + Forge + Ugin Ineffable = draw
Sanctum of Ugin - Tutor
Rings of Brighthearth + Basalt + 2 mana = mana
Rings + Metalworker + Voltaic Key = mana
Everflowing Chalice (4 counters) + Voltaic + rings = mana
Blinkmoth Urn = Ramp
Blinkmoth Well - Disrupt artifacts + turn off urn on opponent's turns
Profet93 on
The Tin Man
9 months ago
Basalt Monolith is an okay mana rock that goes infinite with forsaken monument. Basalt can also act as ramp with voltaic or manifold key.
Rings of Brighthearth + Basalt = Infinite colorless. Rings can double ur PW's abilities, 2 of your creatures and some of your artifacts.
Blinkmoth Well, while not needed, can work well with it's brother, blinkmoth urn. It's also nice to stop opposing artifact (Ex: Forcing them to tap their mana rock during upkeep and spend mana during that phase or lose it).
Rhadamanthus on Is there a rules distinction …
11 months ago
To be 100% clear on the details: Hellkite Charger's ability is a triggered ability (starts with "when/whenever/at"), not an activated ability (written as "[cost] : [effect]"). You're given an optional cost of to pay as the trigger resolves if you want to get the rest of the effect, but it's not an activation cost and you're not activating anything. The distinction matters for effects that care about activated vs. triggered abilities, such as Rings of Brighthearth vs. Strionic Resonator.
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