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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.



![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)


Gearhead93 on
New to Pioneer. *HELP*
1 week ago
I would recommend a small mix up in the interaction. Lofty and Pierce are solid, though I would go with four lofty and only two or three pierce in the main, but Disallow doesn't seem like the pick for a tempo/aggro deck. I know you said more controlling, but in my experience spirits tends to be a tempo beatdown kind of deck. To that end I'd recommend cutting the Disallow for Get Lost to deal with resolved creatures and any problematic enchantments like Temporary Lockdown. Remorseful Cleric is a graveyard nuke on a relevant body, giving you one or two pieces of graveyard hate in the main that could be worth running depending on your local meta.
Also, I don't think this is a 24 land deck. With a curve topping out at three, 22 lands should do you just fine. That would free up a couple slots which could be filled with the 4th Supreme Phantom and Mausoleum Wanderer.
I also recommend some more anti-aggro tech in the sideboard, as mono-red is always around. Plenty of options, but my picks are Elspeth's Smite or Knockout Blow. For other sideboard options, some amount of Authority of the Consuls can be great for aggro and decks trying to haste in threats like Arclight Phoenix or Greasefang's many vehicles. Guardian of Faith is a pet card option I like for dodging wraths (especially Supreme Verdict) and sometimes spot removal.
Hope this is helpful, and best of luck!
razelfark on
The Blight That Blinds *Updated*
3 weeks ago
I think if you might want at least 3 copies of Squall as the card is what alot of your cards are synergized around.
Personally I would swap out Suture Priest for Thalia, Guardian of Thraben. The tax on on noncreature spells can disrupt oponents removal and it fits in the 2 drop slot well as an agressive creature for the first strike. Another option I would sugget would be the Voice of Victory as a way to stop opponents from casting during your turn (disabling coutner spells). Tokens Voice make are sadly warriors and not human, so there is some lost synergy, but a solid option non the less.
Maybe swap Blind Obedience for Authority of the Consuls if you want the tap effect. The Authority is nice as a 1 drop meaning you can play it turn 1 and the lifegain does come in handy over needing to spend extra mana for the extort ability which you may not have mana to use if you are tempoing well.
Since you mentioned cutting swords as a possiblity then maybe try Flowering of the White Tree as it pumps all your creatures and adds ward to your legends.
Some 1 cost removal spell options to consider Fatal Push and Seam Rip. The Rip is more sideboard option then main, but they are both solid option to answer early threats while still being able to have a chance to cast other spells in the turn.
Anotehr option to consider for removal would be Sheltered by Ghosts as it provides a little protection for the creature you place it on and provides lifelink to help against other aggro decks.
Personally would cut the Profane Tutor as the card is very slow to use for a creature aggro deck. This card is typically used more in combo control style decks.
Sorry for late response as life got busy. Hope the deck has been working well for you.
Balaam__ on Balaam__
2 months ago
@Andramalech I thought it was fake at first, but it looks like it’s from a future set soon to be released. If it’s real, it’s definitely one of the more potent threats. Looking at it now it seems it’ll enter play without issue, but it would still be affected by Authority of the Consuls and it could be easily removed with Path to Exile. It makes me sad that both of those answers don’t fall under the ‘You Can’t’ umbrella the deck is built around, though Ghostly Prison does adversely affect the Baloth. It’s highly unlikely, but if I somehow had an Iona in play beforehand, she would also prevent it from being cast—at least I think so?
One thing I’m not clear on, and this is the perfect instance to bring it up: Suppose the opponent casts the Baloth. Next turn, I cast something like Statecraft (not modern legal, doesn’t matter, we’re playing legacy or something, whatever). Does Statecraft prevent combat damage or not? Since Baloth was there first, does its text take precedence? If so, then that means if Statecraft was there first it would override the Baloth, true? I’m really, really bad at these nuanced rule interpretations. My gut tells me whichever card is down first determines whether combat damage will/won’t work. If I’m wrong, I find that irritating because that seems arbitrary—like one overrides the other for no real reason.
Last_Laugh on
Marisi Goad
3 months ago
Not a bad start, but I do have several suggestions to help you get your avg. cmc down. The earlier you can get a goad chain going, the better off you'll be by far with this deck. I'll try to keep things budget friendly and break it down by category. If you're picking up what I'm putting down, I can help suggest some cuts too (but definitely several of your 5+ cmc cards but especially the really expensive 7+ to cast stuff).
Evasive Early Creatures: Bothersome Quasit, Beloved Chaplain, Soltari Foot Soldier, Dryad Sophisticate, Spirit en-Dal, and Mirri, Weatherlight Duelist are all excellent options here.
No Fresh Blockers: Authority of the Consuls and Urabrask the Hidden both prevent your opponents from having new ungoaded creatures to block with. These cards make it almost impossible to get out of being goaded every turn.
Randomness: Shalai, Voice of Plenty is evasive and helps protect you and the rest of your creatures, but most importantly protects Marisi from spot removal. General Marhault Elsdragon makes your opponents not want to block and helps your stuff survive combat if they do. Aragorn, Hornburg Hero is easy to trigger thanks to goad and he will turn your small guys into actual first striking threats. Conclave Evangelist is hilarious here and snowballs out of control fast (all his permanent copies each have myriad and make more copies). Dhalsim, Pliable Pacifist or his universe within version Tadeas, Juniper Ascendant is another draw engine on an evasive body.
I could go on, but don't want to overwhelm you. Feel free to check out my Marisi list for more ideas. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes
KrazyKreg on
Trostani Untap Mmm Hmm
6 months ago
Last March of the Ents Sunbond Seraphic Steed Dragonlord Dromoka Farmer Cotton Serra Ascendant Well of Lost Dreams The Gaffer Authority of the Consuls
Quicksilver on
Brightglass Gingerbitch
7 months ago
CNG_Stream I wasn't too sure about the ruling when Goldvein Hydra came up on Scryfall, and he has some good synergy. Thanks for that! The vigilance angle came about from the Gingerbrute requiring tap to sacrifice. The added advantage it has for the Brightglass Gearhulk is more utility. Kor Halberd is definitely going in, I'll test with 2 Tarrian's Soulcleaver before I consider scrapping it completely. Soulcleaver is rather bad for the smaller creatures because if they die, I get nothing. On the Gearhulk, it becomes a pain to get rid of. I forgot Basilisk Collar was in standard, I'll add to the maybeboard.
Regarding a more enchantment based strategy, I did consider that idea with Ordeal of Nylea for land filtering and Audacity and Ethereal Armor, and my creatures would probably be more lifegain centered with Authority of the Consuls in standard, like Ruin-Lurker Bat. I run a Commander spirit enchantment deck, and as much as I love running enchantments, I wanted to try something different.
Vivctius on
Cats In Claws Out
9 months ago
What an amazing performance for the first time with the deck, 2-1-0 on the first local tornament putting it on 3rd from a poll of 8 players. Here is a more indepth analysis of the matches:
1st match (Gates): 2-1 by far the easiest match to go up against even when they sideboarded in Authority of the Consuls and dropped two of them, we still made quick work with our early swarm of cats.
2nd match (Golgari Aggro): 0-2 where to start, I didn't have all the sideboard finished for the deck but holly hell the Banishing Light is a swiss pocket knife for these match ups if you don't have the board wipes or the reanimates. My recomendation for these type of decks is for you to take a more defensive roll on the second and third match, your cats can wait and slowly grow larger, you need to control Unholy Annex / Ritual Chamber and the Archfiend of the Dross which are the biggest threats by far. Really learned a lot with this match up.
3rd match (Golgari Aggro): 2-1 I know it might come as a suprise but you really learn a lot just by one match up. When I was faced again with the same deck I knew what hands to keep, what to sideboard in, the deck really shined from both sides (aggro the first game/control on the other two). I cannot stress this enough Banishing Light is something you want sideboarded to deal with any threat that appears it's supper versatile.
I've done some changes to the sideboard and I'll keep you posted.
Blackgate on
Winter’s Home (Azorius Tempo Adventure)
11 months ago
Hello PhyrexianPraetor,
Authority of the Consuls doesn’t utilize the tap mechanic in a way that favors the build so I opted not to use it.
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