The idea is to go crazy with the flip lands! I am trying to see how many of the transform lands I can get in the same deck, and this is a list I have that seems to be able to flip most of them.

There are three main packages in the deck: the ramp/desert package, death prevention, and flipping golden guardian/conqueror's galleon. The ramp package is the same as Jim Davis's bant approach, but trades in gift of paradise for wayward swordtooth, which also helps us crew galleon and fight our golden guardian. The swordtooth can even start blocking starting on turn 4 with the help of hour of promise.

Death prevention is a series of wraths, thaumatic compass, and harnessed lightning. The one copy of struggle to survive for big threats late, and doubles as extra graveyard hate/anti mill.

And now the fun part. Golden guardian is a powerhouse late, but getting to it is tricky. We have several ways to transform it, and there are a few neat tricks we can do. The most obvious is fighting our swordtooth, but we can also fight a zombie from hour of promise before casting a wrath, or blocking with both and fighting before damage. Conqueror's galleon provides late game card advantage, and vance's blasting cannons is a way to get a free bolt every turn. Or just Zacama people.

Hopefully we can continue to work on this idea. If you have any thoughts, please share them in the comments. Thanks!

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

34 - 0 Rares

15 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 4.42
Tokens City's Blessing, Golem 4/4 C, Treasure, Zombie 2/2 B
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