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Maybeboard


My interpretation of a mono-white buff deck, keeping it relatively budget too. I really enjoy playing it, it's probably my favorite deck as of right now, and it's able to do insanely well when it works. Still looking for suggestions if you have any thoughts! I'm going to get this in paper too soon hopefully.

Clever Lumimancer & Favored Hoplite are the heavy hitters in the deck, getting very big, very fast. cast about three spells on them and you could be swinging for almost lethal on turn 3, which is crazy. One goes up in numbers faster while the other gets permanent +1/+1 counters and can't take damage that turn, but needs to be targeted by the spell, so they each have pros and cons. Never ever keep a hand without one of them in it.

Monastery Mentor is also here as a more late game option, as this deck struggles pretty badly beyond turn 4-5, so summoning more and more creatures that all get bigger with each spell can really help to close out the game.

There's a lot of these, but they all work really well.

Brave the Elements and Emerge Unscathed give protection, which helps so much, from not getting blocked, anti-removal, and able to safely block. Emerge also casts twice, so it triggers our creatures twice.

Defiant Strike and Niveous Wisps help with card advantage, while also having some buff/utility.

Homestead Courage can be double-cast, as well as giving vigilance so you could block if you need to. Only downside is it's a sorcery, but that isn't too bad, definitely worth it for the flashback.

Arrester's Zeal can give a big buff as well as flying, though it has to be used as a sorcery for full effect. but it can be a really big buff when you need it.

And, of course, Mutagenic Growth lets you buff for "free," and it helps so so so much with closing out the game sooner.

As for the sideboard, Gods Willing gives some extra protection if necessary, and a bit of card advantage. Mana Tithe and Rebuff the Wicked help as counterspells, which I mainly use against control decks. Lastly, Requisition Raid gives some artifact/enchantment removal, as well as an option for giving a boardwide buff.

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99% Casual

Competitive

Date added 6 months
Last updated 3 months
Exclude colors G
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

0 - 8 Rares

20 - 7 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 1.20
Tokens Monk 1/1 W
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