Rhys the Redeemed: Power in Numbers

Commander / EDH Forkbeard

SCORE: 119 | 103 COMMENTS | 35524 VIEWS | IN 49 FOLDERS


A mighty, MIGHTY deck tweak —July 26, 2023

Giving this deck a significant overhaul to see if I can smooth this brew out a little. I'm running a bunch of enchantments here so I'm going to add a few options to take advantage of that - mainly a wee enchantress suite for additional card draw options. I'm also swapping out a few win-more cards in favour of theme, synergy & general efficiency.

In:

  • Argothian Enchantress - more card draw
  • Bala Ged Sanctuary  Flip - early game land or a mid/late game recursion option
  • Carpet of Flowers - there's a chance there's an island in play in most 4 player FFA matches, probably a few - worst case this acts as a cantrip with enchantress effects, best case this gives me a bunch of mana too
  • Dawn of a New Age - more card draw
  • Farewell - another flexible wipe option
  • Galadhrim Ambush - another Arachnogenesis effect, very cool
  • Minas Tirith - another card draw option utility land
  • Replenish - the mightiest of the enchantment recursion spells
  • Sanctum Weaver - a relevant enchantress mana dork
  • Serra's Sanctum - big mana potential in here
  • Setessan Champion - more card draw
  • Sylvan Library - more card draw
  • Sythis, Harvest's Hand - more card draw
  • Yavimaya Hollow - handy utility land in a pinch
  • Out:

  • Avacyn, Angel of Hope - win-more and not necessarily on theme or needed
  • Cultivate - a classic ramp card, but I'm making way for slightly cheaper and more thematic ramp
  • Elesh Norn, Grand Cenobite - certainly a decent hoser card, but also just an expensive, glorified anthem
  • 1x Forest - making room for a mega land
  • Gavony Township - this is just a pretty trash and unneeded utility land
  • Kodama's Reach - a classic ramp card, but I'm making way for slightly cheaper and more thematic ramp
  • Natural Order - very few worthy creatures to choose from in here + I'm still running Worldly Tutor + Eladamri's Call for when it's time to summon Craterwin
  • Pir's Whim - Gaea's Cradle tutor is cool, but I think my ramp suite is good enough without this
  • 2x Plains - making room for mega lands
  • Primal Vigor - I'm running enough token/counter doubling effects already + I don't want to be potentially helping my opponents
  • Rite of Harmony - making room for superior, repeatable draw effects
  • Sterling Grove - decent enchantment protection + tutor, but also just not super needed here
  • Tooth and Nail - expensive mega tutor, but I'm removing some of the bigger win-more-ish creature targets anyway
  • Forceofnature1 says... #1

    What a fun deck! I am looking to build this for my wife as a starter deck. Green/white tokens seems like an easy way for her to get ridiculous.

    May 4, 2021 12:32 p.m.

    Forkbeard says... #2

    Thanks Forceofnature1! I bet she'll be an EDH fan for life after she accidentally creates and stomps with infinite squirrels, heh.

    May 4, 2021 3:48 p.m.