8-29-2018 (1-3) in matches
This deck felt very underwhelming. That being said, these are my thoughts and the changes that I would make.
MB Thoughts and Changes:
MB
Lingering Souls
felt good. Sometimes this deck struggles to get in the last points of damage. Souls helps fix that problem. The souls tokens are also great chump blockers which negate the need to run
Ensnaring Bridge
. Pitching this to Lili or
Smallpox
felt good.
+1
Raven's Crime
this is one of the best cards in the deck and it would be a crime to run less than four.
-2
Ensnaring Bridge
Raises the CMC of the deck too high and wasn’t that effective.
Lingering Souls
is better and fills a similar spot.
+1
Swamp
Run 24 lands.
Wrench Mind
always felt good. I would be fine running a fourth one of these in the main.
SB Thoughts and Changes:
-1
Delirium Skeins
This card never really felt that great. My opponent was always hellbent by the time I could cast it. I can see this being useful against decks that run a lot of card advantage (UW variants.) Other people seem to think it is good. Keep two in the board for further testing.
+1
Lingering Souls
great finisher, chump blocker, and has great synergy with other cards in the deck.
+1
Engineered Explosives
A great catch-all answer for a number of troublesome permanents.
+1
Ratchet Bomb
anti
Blood Moon
tech.
-2
Rest in Peace
This is a non-bo with
Raven's Crime
and
Lingering Souls
. It should be replaced with either 2x
Leyline of the Void
or 2x
Nihil Spellbomb
. Spellbomb might be more optimal than
Leyline of the Void
. The reasons for this are: Spellbomb cycles, which is important for a deck that needs cards. This deck doesn’t mulligan well and if Leyline is not in your opening hand, it becomes a dead card (four mana is a lot for a deck that runs
Smallpox
,
Raven's Crime
, and doesn’t really want to have more than four lands out at a time.)
-1
Ensnaring Bridge
Damnation is a better option. Your opponent is going to bring in artifact hate for
The Rack
so running
Ensnaring Bridge
just makes their hate less of a dead card.
Lingering Souls
is better in this spot.
+1
Damnation
see above.
-1
Collective Brutality
the burn match-up is already good.
I don’t know how I feel about
Dark Confidant
in the side. He is good against UW/UWx decks. Probably keep him in for further testing.
-1
Anguished Unmaking
Keeping one is the board is important for removal of resolved planeswalkers.
The
Blood Moon
problem: this deck can’t beat a resolved
Blood Moon
. Going mono-black would fix this problem – I don’t like that solution. I don’t think that instant speed cards like
Disenchant
are the solution for a tap-out deck that plays at sorcery speed. You just can’t lose the opportunity to cast your spells to hold up mana for instant speed enchantment removal.
Ratchet Bomb
might be a solution. I don’t currently have a good answer.