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Junk control deck idea. (Maybe it is mid-range? I can never tell when it bleeds from one into the other....oh well....I'm rambling.....)

Card reasoning:

<><><> Archangel of Thune <><><>

Large flier, pumps other creatures, gains life, has a high CMC to avoid Gaze of Granite

<><><> Blind Obedience <><><>

Slows down opponents creatures and artifacts as well as giving you an extort option

<><><> Bow of Nylea <><><>

More like Boinggg of Nylea. Can permanently pump creatures, kill small fliers, gain life and gives your attackers deathtouch

<><><> Darksteel Ingot <><><>

Mana fixing and ramp, plus it is indestructible

<><><> Fiendslayer Paladin <><><>

Life link first striker, and avoids most of the targeted removal in the format

<><><> Fleecemane Lion <><><>

Great two-drop and becomes a real problem when he goes monstrous (indestructible is huge when combined with Gaze of Granite)

<><><> Gaze of Granite <><><>

Great controlled board wipe. Can remove low CMC creatures (good against aggro or devotion decks). Combos well with indestructible cards and Golgari Charm (regeneration)

<><><> Loxodon Smiter <><><>

4/4 for three and it can't be countered or discarded

<><><> Martial Law <><><>

Locks down annoying cards (Thassa, AEtherling, etc)

<><><> Merciless Eviction <><><>

Another targeted board wipe, can remove Gods, Planeswalkers, D-Spheres, etc.

<><><> Putrefy <><><>

Great for killing most creatures and destroying artifacts

<><><> Read the Bones <><><>

Card draw and filtering

<><><> Reaper of the Wilds <><><>

4/5 for four, with the possibility to be hexproof and have deathtouch. Also, scrying when creatures die is great for filtering.

<><><> Seek the Horizon <><><>

Mana fixing by finding any missing lands, also thins the deck

<><><> Sylvan Caryatid <><><>

Great blocker, hexproof makes it even more annoying, plus it is mana fixing and mana ramp.

<><><> Temple of Silence <><><>

Scry lands are great for more filtering and mana fixing

<><><> Shocklands <><><>

More mana fixing

~~~~~~ Sideboard ~~~~~~

<><><> Blood Baron of Vizkopa <><><>

Side in against MBC, Orzhov aggro, Esper Control or White Weenie. Possibly side in for Fiendslayer against mono-blue.

<><><> Contaminated Ground <><><>

Side in against Nykthos, possibly against Mutavault, aggro or tri-color decks.

<><><> Selesnya Charm <><><>

Side in against Gods, Desecration Demon or RG Monstrous

<><><> Fiendslayer Paladin <><><>

Side in against MBC or RDW

<><><> Glare of Heresy <><><>

Side in to deal with white (Elspeth, Archangel, etc)

<><><> Lifebane Zombie <><><>

Side in to bring some hate to green and white

<><><> Planar Cleansing <><><>

Side in against decks that ramp into high CMC cards (RG Monstrous)

<><><> Toil/Trouble <><><>

Side in against Esper and UW Control to negate SphinxRev or other heavy card draw engines. Use Sylvan Caryatid to get the red mana

<><><> Mistcutter Hydra <><><>

Side in against anything with blue in it :P

So I will find out with more playtesting, but I am wondering if I should have 3 each of Gaze of Granite and Merciless Eviction instead of 2/4. In my initial playtests GoG seems to work better, with Merciless removing Gods, Planeswalkers and unruly board states.

Thoughts, help and feedback are all appreciated.

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