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I always felt that Brought Back was a card just waiting to be broken. but it took me a while to figure out just how to do it. i feel that a fetch into Harrow for two plains into Brought Back is a pretty good play. it also means you can

T1 - forest Birds of Paradise T2 - fetch into Harrow for 2 plains. Brought Back on the fetch and whatever you sacced to Harrow . T3 - Sun Titan to grab your cracked fetch or just Rampaging Baloths .

i'm sure you can do other things as well but that was the first to come to mind and i'll be editing from there.

The deck very consistently ramps, but i'm not entirely sure what the ultimate pay off should be. i'm liking sticking to the 5-6 cost range for bombs because i feel that i should be able to drop those T3 most games and if not T4. at 7+ mana you need some really nice hands to pull of a T3. It's not impossible, just less likely than I think i'd want to plan for. I could splash another color but i'm not sure what exactly the pay off would be. if you have any suggestions for what you think the best 5/6 drop i should play, i'm all ears.

current choices and explanations:

raging baloths - we tend to trigger landfall pretty easily so this can get out of hand pretty quick. theres very few cards in the deck that wouldn't directly or indirectly trigger this card. The downside is that i can't always play them the turn i play baloths, giving my opponent's time to stop me before i get any value out of it.

Sun Titan - can grab a fetch/land at worst or can grab a Selfless Spirit to protect itself. solid beater with a good keyword. only weakness i can see is if they bring in graveyard hate to stop broughtback they will also sideline sun titan.

Ant Queen - i found that most of the time after i play my bomb i run out of mana. well here is a mana sink. if i tap out to play it or only have 1 mana left they can still kill it before i get value. generally worse effect than baloths however the 5 mana cost can be a real difference maker.

MAYBE CONSIDERATIONS: these are mainly my big cards that i was eying as possible replacements to my current 5/6 drops.

Armada Wurm - value when it enters even if they kill it. long term worse than baloths but could be nice if i'm seeing lots of removal.

Cataclysmic Gearhulk - boardwipes seem useful

Elspeth, Sun's Champion - if she replaces the other big things in the deck then there aren't really any of my creatures to lose to her effect. + for tokens is also nice.

Feasting Troll King - seems like a good stat block with not bad key words. food can easily help stabalize against aggressive decks and provides value even if they instantly remove him. though the casting cost can be a bit harsh.

God-Eternal Oketra - most small creatures are bad draws late game. this fixes that.

Greenwarden of Murasa i didn't have an exact use in mind but it felt like it fit the deck's theme.

Karn Liberated - i mean a T3 karn is a T3 karn. that'll just win games. but T3 7 mana is reasonably plausible but not as consistent as i'd like in order to play this card.

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Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

33 - 1 Rares

3 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 2.57
Tokens Beast 4/4 G, Insect 1/1 G
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