This collection is out of date, you may click here to see the latest version

Sideboard


Hello, this is a deck that i have winning 70 percent of my arena matches. however if there is a suggestion as to what i could do to change it to be played in modern or competitive at home play. id be much appreciated.

it plays like a boardwipe until you can overpower an opponent. and it works really well considering. the only deck i have a hard time beating rn is a mill deck or a heavy counter spell deck.

Suggestions

Updates Add

Comments

Some thoughts:

  • You're running a LOT of cards as 1-ofs and 2-ofs. This will lead to a really inconsistent (and overall weaker) deck. I'd suggest aiming for more playsets of the things that matter.

  • You have a lot of nonbos here. For example, while Solemnity is out, The Birth of Meletis does nothing, and Wedding Announcement  Flip will never flip.

  • Adding to the above, there's a bunch of cards here that don't make a lot of sense. I can't see what benefits you're getting from Solemnity (its application is very narrow and there will be lots of games its doing nothing), Wedding Announcement  Flip (its a bad card, and you have too few creatures to make any use of it), Urza's Sylex (games seldom go long enough for this to ever be able to do anything. The land destruction is irrelevant in a format where 99% the cards cost 0-3 mana).

  • Your mana curve feels waay off. Generally speaking, Modern decks can't justify running more than 3-4 cards costing 4 mana, and run nothing above this. You've got a whopping 12 cards costing 4-or-more, but even worse is that most of those cards cost 6-8 mana... that's a really unrealistic cost to pay unless you have a LOT of dedicated control in your deck (which, you don't).

  • This whole situation above becomes a lot worse by the comparably tiny quantity of 1 and 2 mana spells you're running... I think a lot of games you're not going to be doing anything until turn 3, which is effectively starting 2 full turns behind your opponent (a really dangerous place to be).

  • Some of these cards seem really suboptimal. Borrowed Time and Minimus Containment feel awkward when Prismatic Ending exists. Authority of the Consuls probably hurts you more than helps you (in that its just giving yourself card disadvantage and while it may annoy the opponent, it's not buying you much time). All these 6 and 8 mana cards are just not castable. Melding Urza, Lord Protector  Meld needs a really strong plan to be viable, and you don't have anything to support that being successful. It feels like you're relying on Farewell to survive, but no game will go long enough to reach 6 lands - and there are just better options in Day of Judgment or Wrath of God. Even playing those more optimal board wipes, I don't think you can rely on them.

I think my general thought here is that the deck doesn't really have a plan of what it wants to do. I think you need a clearer vision for what you're wanting it to achieve, and then run a realistic (much lower) mana curve towards making that goal happen.

February 27, 2023 2:14 a.m.

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Become a supporter of TappedOut and hide ads for only $3/month!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreaturePlaneswalkerPlaneswalkerLandLandEnchantmentEnchantmentArtifactArtifactSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve10.0%10.0%5.0%5.0%7.5%7.5%22.5%22.5%7.5%7.5%2.5%2.5%2.5%2.5%12.5%12.5%2.5%2.5%10.0%10.0%5.0%5.0%5.0%5.0%2.5%2.5%5.0%5.0%01234567805101520

91% Casual

Competitive