Sideboard


This deck has a traditional Temur play style with a large punch with dragons. Basically...

Red = Aggro Blue = Disruption Green = Mana Ramp

I run the standard Arbor Elf and Utopia Sprawl package to drop a four drop dragon as early as turn two. If we are not ramping out dragons right away I am slowing the game down with cards like Fire / Ice, Stubborn Denial, and Boseiju, Who Endures.

To support our dragons I utilize Fable of the Mirror-Breaker   to draw cards and accelerate mana. Sarkhan, Fireblood also does similar work for my dragons.

Some notable lands are Cavern of Souls that helps us in control matchups and Haven of the Spirit Dragon to resurrect dragons from the grave. Both Haven of the Spirit Dragon and Boseiju, Who Endures work with Wrenn and Six.

As for the dragon selection...

Thunderbreak Regent: Nice four drop that punishes opponent for targeting dragons

Moonveil Regent: Four drop that draws cards and has a death trigger. Deck has a tendency to run out of cards in hand

Manaform Hellkite: Four drop with a miniature dragon army

Stormbreath Dragon: Five drop that will solve the white removal problem (Huge pain for Teferi)

Sarkhan, Soul Aflame: Still trying this guy out. At three mana with one blue requirement is relatively tricky, but has the potential for a big punch earlier.

Comments and suggestions are always appreciated!

"Attracting a dragon's attention may be the last mistake you make."

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