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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Undermine
Instant
Counter target spell. Its controller loses 3 life.
SufferFromEDHD on Drow of the Overdark
3 weeks ago
Perplex I saw transmute. Fun card.
Undermine funner card.
Deserted Temple filter but mostly to untap Minamo.
Despondency > Baleful Strix
Launch > Nightscape Familiar
DemonDragonJ on Diabolical Machinations
4 months ago
I have replaced Thought Collapse and Undermine with Archmage's Charm and Disallow, since I feel that the newer cards are generally superior to the previous two.
DemonDragonJ on Diabolical Machinations
4 months ago
I have replaced Brainbite and Time Warp with Make an Example and Syphon Flesh, since the newer cards better fit the theme of this deck; I also plan to replace Undermine, but I am not certain with what care I shall replace it.
DemonDragonJ on Waste Not
4 months ago
I have replaced Brainbite, Time Warp, and Undermine with Make an Example, Syphon Flesh, and Psychic Strike, since the latter cards better fit the theme of this deck; I also plan to eventually replace both Plasm Capture and Simic Charm, since I feel that those cards do not fully fit the theme of this deck, either.
SufferFromEDHD on Glarb Black Green Blue Creatureless Control
5 months ago
For 8 colorless as opposed to 1 and a white... But I get it. Your mana pool is tight.
Big fan of Isochron Scepter. Got my vote. Would Orim's Chant be the wrong direction for this deck?
If you go the Dimir direction please run planeswalkers and more enchantments Undermine and Countersquall! Vile Consumption!
SufferFromEDHD on Hootsnag Dimir Control
1 year ago
I do too. There is a beauty to how both of these flow. They both efficiently establish control they just go about it in slightly different ways. I will be using one of them in a future prize tournament.
Absorb/Dovin's Veto to Undermine/Countersquall
Celestial Colonnade to Creeping Tar Pit
Helm of Obedience works as a win condition in both lists off of different enchantments.
This has been a stellar month for deck design. I'm still goldfishing the Numot list. Winning with animated mana rocks after nuking all lands is awesome.
DemonDragonJ on Eislinda and Vernalia
1 year ago
I have designed my own character inspired by the Snow Queen from Hans Christian Anderson’s fairy tale of the same name, a rival for her, as well as several cards associated with each of them. I assure the users here that my posting of an ice queen shortly after WotC revealed theirs is pure coincidence, as I had this idea in my head for some time, but simply never had sufficient free time to post it, before now, so here is what I have produced.
Eislinda, the Ice Queen Show
Eislinda represents calm logic and deliberate, methodical action, as evidenced by how her ability is an activated ability, and her name contains the word "eis," which is German for "ice."
Eislinda's Disdain Show
This card is a smaller version of Punish Ignorance in the same way that Countersquall is a smaller version of Undermine.
Icy Rebuke Show
I modeled this card after non-blue counterspells, such as Dawn Charm and Rebuff the Wicked, because I found those spells to be too limited but I do not believe that this spell is too powerful or a color pie break, since it still is fairly limited in what it can do.
Eisheim, the Frozen Palace Show
Most utility lands do not produce colored mana, so I wished to make one that did, and I ensured that it also had an ability for each color of mana that it could produce. I hope that this land is not too powerful, but, if it is, I certainly would appreciate feedback on how to better balance it.
Now that I have displayed Eislinda and cards associated with her, I shall introduce her rival.
Vernalia, Herald of Spring Show
Vernalia is the opposite of Eislinda; she represents growth, rebirth, and passion, while Eislinda represent death, darkness, and apathy, but she also represents instinct, intuition, and unconscious action, as demonstrated by her abilities being triggered abilities, while Eislinda's abilities are activated abilities. Her name contains the word "vernal," which is Latin for "of, or relating to, Spring."
Vernalia's Grasp Show
I am very surprised that WotC has not yet printed a card that combines Artifact Mutation and Aura Mutation, so I have made such a card, and I feel that it is perfectly balanced at costing 3 mana, while the other two cards have a combined mana value of 4.
Grunwald, Cradle of Spring Show
I had contemplated having the green ability put a +1/+1 counter on a creature, but that would require that there be a creature on the battlefield, so I changed it to always be useful. "Grunwald" is German for "green forest," which, I suppose, is somewhat redundant, in the context of this game.
What does everyone else say about these cards? I spend a great amount of time and effort designing them, so I welcome any feedback that anyone has to offer!
nuperokaso on Ninjas and Rogues
1 year ago
Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.
- Bone Splinters. March of Wretched Sorrow These are card disadvantage. Try Dismember and Fatal Push. Notice that it mentions "permanent left the battlefield". This works well with your ninjutsu.
- Soul Transfer. You have no chance to control both an artifact and enchantment. If you want to destroy planeswalkers, go with Hero's Downfall.
- Assimilate Essence and Scatter Ray. Playing counterspells that hit just creatures is bad if you are playing black. Either play an universal counterspell such as Mana Leak, or play direct removal which can hit creatures that are already on the battlefield.
- Battle-Rage Blessing and Return to Action. Search for a 1 mana alternative with an unside, such as Feign Death, Undying Evil or Slip Out the Back
- Collective Nightmare, Anoint with Affliction and You Are Already Dead. These are garbage. Play any of the good 2 mana black instant removals, such as Cast Down, Doom Blade, Go for the Throat, Infernal Grasp, Ultimate Price, Power Word Kill, Heartless Act
- Ertai's Scorn, Extinguish the Light, Debt to the Kami. These are somewhat a little too expensive. You are an aggro deck, so play more tempo oriented cards. Try something from Remand, Memory Lapse, Undermine, Clawing Torment.
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