Sword of Forge and Frontier

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Forge and Frontier

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or green. Anything red or green attached to equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

koth_of_the_bummer on Akroma, Angel of 21

4 days ago

SufferFromEDHD

Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.

Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.

Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.

Goblin Welderfoil - yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.

SufferFromEDHD on Akroma, Angel of 21

5 days ago

When I looked through the Swords the only other one that seemed worth a spot here was Sword of Forge and Frontier (protection from dragons/protection from green removal/red exile card draw/green ramp)

War's Toll is sort of like the original Stranglehold. Top tier red enchantments.

Speaking of Stranglehold, I see the Fissure and the Wasteland. Would these be upgraded for the synergy in Ghost Quarter and Cleansing Wildfire?

Running Great Furnace but no Goblin Welderfoil trickery in an artifact deck?!

SufferFromEDHD on Target Practice

1 month ago

Built lots of tribes but never faeries. This is brutal. Organic control based synergies plus an army of flyers. Borderline competitive.

I too am a big fan of Feast and Famine for the reason you stated. I also like Sword of Forge and Frontier because Exploration is broken and this deck isn't green.

I only run tutors if they fit the theme of the deck but respect your wife's POV.

Thanks for your card assessments.

plakjekaas on Choosing Equipment-based Card Draw in …

11 months ago

Your deck doesn't seem to play at instant speed much, have you considered Sword of Forge and Frontier? It draws 2, ramps you if you have lands in hand/exile, and gives the protection from most blockers with reach. If you mainly play at sorcery speed, it might be better than the other options listed.

TypicalTimmy on Sword of a Tribal Deck

1 year ago

I removed Armory of Iroas, Glaive of the Guildpact and Trepanation Blade. Armory was too much of a hassle to point out that yes, there are in fact swords in the artwork. Also, the counters are nice but take a really long time to build up. Creature removal means the whole sha-bang resets, too. Glaive of the Guildpact is a sword in art, but I don't want people to argue that it's a "glaive" because of the name. Also, it honestly isn't that good for this deck. As for Tre Blade, it's true that this is not "technically" a sword.

I added Sword of Once and Future and Sword of Forge and Frontier to finish the cycle off, as well as the super awesome Drach'Nyen.

I do technically need to find a replacement for Sword of Dungeons & Dragons, just in case the table I sit down with isn't cool with me using that card since it's silver bordered.

There is Blasphemous Act from Warhammer: 40k I could use :)

FauxFaux on Card creation challenge

1 year ago

Yoroi of the Ten Blades

Legendary Artifact Creature - Equipment Spirit

Living Weapon

Reconfigure:

Equipped creature gains +2/+2 for each Equipment attached to the equipped creature.

Whenever ~ becomes unattached from a creature, exile it. Then search your library for an Equipment and put it onto the battlefield attached to target creature you control.

This card can be your commander.

2/2

"Devoid of all thoughts but one: The collection and use of the strongest and rarest of blades known. It will surely stop at nothing to achieve it."


So we have dual color protection swords, i.e Sword of Light and Shadow and Sword of Fire and Ice being the first two of them in Darksteel, and the last two, Sword of Forge and Frontier and Sword of Once and Future. But what about a Truly All encompassing Sword? A sword to rule them all?

SufferFromEDHD on BANE! (Maraxus voltron)

1 year ago

Wow. Proper card analysis Rasaru!

I haven't taken this deck for a spin since last summer but I clocked in a lot of games.

A. Storm-Kiln Artist This is not a spellslinger list but I thought the few instants/sorceries would create mana. It made 1 or 2 maybe 3 treasure. Your suggestion of The Reaver Cleaver is the perfect replacement.

B. Nettlecyst was really strong. Puts Bane easily on a two turn clock sometimes one and done. Your suggestion of Sword of Forge and Frontier is too good not to include so I will find another cut.

C. Great Furnace + Goblin Welder is one of those simple synergies that makes me love MTG. I'm going to keep it in. That said, you are right about upping the snow-covered mountains for Valakut triggers and your assessment of the other non-basics.

D. Endless Atlas was made for mono Red, White and Boros. Going to continue running it for now but Seize the Spoils seems really good and I'm already running Big Score so why not?

E. Wow... neat! I'm already running Soul's Fire and Chandra's Ignition, Surestrike Trident seems very appropriate.

Thanks for spitballing ideas. I'm going to update based off your analysis and test again.

Rasaru on BANE! (Maraxus voltron)

1 year ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

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