Sangromancer

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sangromancer

Creature — Vampire Shaman

Flying

Whenever a creature an opponent controls dies, you may gain 3 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Whenever an opponent discards a card, you may gain 3 life.

DreadKhan on Hey Jude

3 months ago

I fear and love this deck, such a terror! +1!

Seeing as people will probably try to kill your Commander a lot maybe a storage land could help? I wouldn't cut an actual land for one, but it can help you power out Judith and then cast a follow up wipe right away, as is people might have too much opportunity to kill Judith before you can wipe. Mercadian Bazaar and Subterranean Hangar are the 'better' two, but Dwarven Hold and Bottomless Vault are the worse options, I use all 4 in my Rakdos list (which does some similar stuff) and am often happy with their ability to ramp me.

Apologies if you were already aware, but with Bolas's Citadel if you have Sensei's Divining Top and Aetherflux Reservoir you usually win the game on the spot. FWIW with your life gain potential you could trigger Aetherflux Reservoir without using it's Storm ability, so that might be useful even without the combo, and Divining Top is just a great card to have around if you can afford it.

With your Commander I think I'd just as soon use Flare over Shock? 2 more mana to draw a card isn't awful, and it's still an instant, Deathtouch means it generally kills whatever you target either way.

It's a weird card but since you're pretty good at clearing the board I'm happy to suggest an old favorite of mine, Rite of the Raging Storm. If there is an opponent who neglects blockers (or you just kill them all over and over) they will quickly get swamped by the free 5/1 each turn. As an Enchantment it doesn't die very often, and 5 power with Trample is usually high enough that you can swing at someone. I use Rite with various things that help make the tokens even better, be they anthems like Berserkers' Onslaught, or equipment like Basilisk Collar. I'm not sure if you have enough high power creatures to make the card work most of the time, but Mask of Griselbrand is surprisingly powerful, even if all you're doing is drawing a 4 or 5 cards from a mid-size creature dying.

If your deck expects to kill a LOT of creatures, you might enjoy Ogre Slumlord, Sangromancer, and maybe Kothophed, Soul Hoarder? Ogre Slumlord makes token armies whenever you kill actual creatures, Sangromancer can gain you a ton of life (and win on the spot with Sanguine Bond maybe), and Kothophed can draw a LOT of cards. I think the first two are much better than the 3rd in most situations, but when Kothophed is good it means cards and cards are amazing.

I'm not sure if you run into stuff your deck can't kill very often, but Make an Example can kill just about any creature you want dead, and it hits each opponent. It's not as cheap as it was, but it's easily one of the strongest 'targeted' removal effects of all time, combining sacrifice with always hitting the exact creature you want for each opponent.

TheForsakenOne on Undead Army

6 months ago

Dreadmalkin and Leech Gauntlet are both pretty mediocre. I'd recommend replacing them with more ramp (you have a lot of pricier cards here, including your commander. More 2-cost mana rocks would go a long way). I also don't think you have enough enchantments for Grim Guardian to be putting in the work.

Other suggestions would be Aclazotz, Deepest Betrayal  Flip (discard payoff), Hostile Investigator (Discard payoff and targeted discard), Sangromancer (Some lifegain) or Quest for the Nihil Stone (Cheap discard payoff). I do think you should be prioritizing adding more ramp first so you can get you specters out and start swinging faster.

DrukenReaps on Should I Keep Font of …

7 months ago

Caerwyn is also completely correct if you were really looking to take the deck from chip damage to what is effectively a combo win. Not sure what kind of power level you're looking to be at though... The chip damage can be fun to play against, the dark deals and friends often just win before opponents have much of a chance. Great direction if you're having trouble getting wins. Gets kinda boring after a few months though imo.

Although Tergrid, God of Fright  Flip, Sangromancer, and Archfiend of Ifnir become quite funny in Wheel-usar.

TogbusPrime on Vislor's Generosity

8 months ago

From my own experience with Forcefeed, you're gonna wanna deny them yard access. You DO have Anvil and Price to prevent discarding due to hand size, but that's not enough, especially since the first one forces at least one discard a turn, so you're gonna wanna make sure their yards are empty since you're not a reanimator yourself. Also Sangromancer and similar effects will add to your own longevity and Curse of Fool's Wisdom and Orcish Bowmasters would be good additions, but I'm guessing the price tag on the second one is why they're not here :B

RiotRunner789 on Any discard payoffs on mono …

8 months ago

Bandit's Talent is the newest payoff. Each level is great but you don't get resources till 3.

Asylum Visitor for tons of cards.

Sangromancer for stupid amounts of life.

Technically reanimate spells are also payoffs and even Bloodchief Ascension for incremental life gain.

EchoSpice on *Insert Witty Name Here* Rodolf Duskbringer

1 year ago

Cool commander! Description made me giggle lol, +1

Sangromancer?

EchoSpice on Reign of the Markovs (High Power Edgar Markov)

1 year ago

Cool deck, always love vampires :D Sanguine Bond and Sangromancer? They’re a bit pricey manawise but solid cards and both go infinite with Exquisite Blood

Load more