Psychic Trance

Psychic Trance


Until end of turn, Wizards you control gain "Tap: Counter target spell."

Browse Alters

Combos Browse all


Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Psychic Trance Discussion

dbpunk on

2 years ago

Adeliz, the Cinder Wind would be a good addition.

Also, Stormchaser Mage doesn't do much in terms of strategy other than be a cheap beater. I would say switch it out for something that can help more like Information Dealer , Supreme Inquisitor or Psychic Trance

Sweepea38 on Marchesa'a School of Wizardry and Mischief

3 years ago

As I like to always advocate for this. It's great against storm, it's great when you're about to win. It's just a great wizard tribal card... Psychic Trance

On the turn you want to win, you can play this first, that way you either pull out any counterspells, or you have like a bunch of counterspells on board to let you combo off or just do some great things without any disturbances. And against storm it's amazing. It's not a Counterflux, but it can definitely pull out a lot of value from storm.

Raging_Squiggle on Fried Salami

4 years ago

Psychic Trance is a little-known card that increases in value the more wizards you have.

Raging_Squiggle on

5 years ago

Ah I see. Seems almost negligible to me, but if it works for you then coolio. Haha.

I'll throw some wizards and stuff your way that I'd suggest putting in. Any you agree with I'll respond with my suggestion to take out.

I'll stop here for now and let you think on those.

lemmingllama on counter edh wip

5 years ago

Cut Controvert, Familiar's Ruse, Foil, Memory Lapse, Psychic Trance, Second Guess, and Thwart.

They aren't quite as good as other options.

Load more