
Combos Browse all Suggest
- Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable
- Mystic Forge + Sensei's Divining Top + Urza, Lord Protector
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mystic Forge
Artifact
You may look at the top card of your library at any time.
You may cast artifact spells and colourless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Profet93 on
The Capitoline Triad, or the Chronikoid
6 months ago
I agree with the previous user's suggestion of Basalt Monolith. It's ramp on it's own and combos with Rings of Brighthearth +2 mana to make . Basalt also combos with forsaken monument
Everflowing Chalice (4 counters) + rings + Voltaic Key = . Voltaic key is also useful for politics or ramping with artifact such as the below....
Mana Vault - Ramp
Liquimetal Torque - Ramp which can make something an artifact for politics.
Cloud Key/Semblance Anvil - Ramp. Cloud key also synergizes with Mystic Forge and Sensei's Divining Top to draw your entire deck. All pieces are helpful on their own.
Blinkmoth Urn - Ramp, combine it with Blinkmoth Well for only you to benefit. Well also acts as a political tool.
moo1234 on Card creation challenge
7 months ago
Sai's masterpiece
Legendary artifact
you may look at the top 2 cards of your library
You may cast artifact cards with converted mana cost 3 or less from the top two cards of your deck
discard a card: mill 2 cards
"the Consulate of Kaladesh had taken Sai from his home, from his family, from his pet thopters to become the grand thopter smith of the omnipresent Consulate. He crafted the machine to see the future. It was his last ever work"
Super Island
Land - island island
: add
"that's alot of water"-a man who had never seen water in his life before
I got battered by a table with sai who got out an early Mystic Forge and because Sai, Master Thopterist doesn't look threatening nobody attacked them much.
also the super island would definitely improve the deck
next challenge:
create an old style rubbish card. not like a 1/1 for 3 in early magic a couple of cards were printed that might've looked okay from a distance but in practice just aren't good at all and are phenominally bad. some inspiration Wood Elemental Kaervek's Spite Sorrow's Path Aisling Leprechaun Thelonite Monk
Profet93 on
Colorless Artifact Combo Deck
9 months ago
How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.
Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =
Forsaken Monument + basalt =
metalworker + voltaic + rings =
How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.
Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top
Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?
I highly recommend the urza lands in your maybeboard!
nuperokaso on
Affinity and what to cut
11 months ago
You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.
After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.
I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.
IHATENAMES on
Platinum Darksteel Artifact
11 months ago
So... a few thoughts. This needs focus.
I'd ask these questions. What powerful thing are you doing to win the game? How are you interacting. What is your plan b. And is there a better way or is your pivot worth looking into.
My suggestion look up mud decks in legacy for a base. Then adjust the top end to get closer to what you want. Most of your 1 ofs aren't worth it in legacy and it's going to be too slow. Other ideas that may drop the artifact only theme is like This affinity deck
What stands out to me as a potential powerful thing you can focusmore on is Mystic Forge for card advantage and Lodestone Golem for slowing down your opponent. Going all artifact based is a cool idea but to build it needs a better payoff.
Profet93 on
Rumblin' Bumblin' Stumblin'
1 year ago
Blinkmoth Well - Synergy with blinkmoth urn + politics
Gerrard's Hourglass Pendant - To recover after a wipe.
Mystic Forge - "Draw"
Although not on theme, given the lack of draw, perhaps a Kozilek, the Great Distortion?
Kagiyama on
Hold your colour
1 year ago
Hi Profet93! Thanks for your reply. I think I want advice on overall deck balancing (mana curve, deck composition, removal/wrath/card advantage) and some combos. I know Mystic Forge and Sensei's Divining Top can be quite good
Profet93 on
Affinity for Rubber Chickens (Chiss-Goria EDH)
1 year ago
Mystic Forge + Top + artifact cost reducer = Draw your deck. Forge is great "draw" so to speak as well.
Ugin, the Ineffable - "Draw", removal and ramp
Buried Ruin/Gerrard's Hourglass Pendant - Recursion
Liberator, Urza's Battlethopter/Vedalken Orrery - Flash. Might be anti-synergstic with the haste commander but mitigates over-extending and allows your "trigger each turn" card to trigger more often. Plus, isn't it cool to be like the blue player?
Maybe Strionic Resonator - Double attack and ETB's, also note Lithoform Engine for flexibility