Mystic Forge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mystic Forge

Artifact

You may look at the top card of your library at any time.

You may cast artifact spells and colourless spells from the top of your library.

, Pay 1 life: Exile the top card of your library.

legendofa on Should the Number of Mana …

2 weeks ago

wallisface Skimming some current tier lists, it looks like pretty much every major tournament format has at least one monocolor deck in its top four. Vintage has mono- Initiative, Legacy has mono- Mystic Forge and mono- Prison, Pauper has mono- Burn and mono- Terror, Modern has mono-(ish) Eldrazi Tron, Pioneer has mono- Aggro and mono- Midrange, and Standard has mono- Aggro. So while it's not everyone, monocolored decks aren't exactly unpopular.

Profet93 on Gingerbread Beatdowns

2 weeks ago

Cloud Key/Semblance Anvil/artifact cost reducer/Ugin, the Ineffable + Mystic Forge + Sensei's Divining Top = Draw ur entire deck. Each piece is useful on it's own.

U already have basalt + forsaken = infinite colorless. Add in a Rings of Brighthearth for forsaken redundancy. Moreover, basalt + rings + sensei's = draw and cast ur entire deck. Not saying to add rings per say in this deck, just worth noting.

Sanctum of Ugin > Environmental sceience - Environmental sucks, its just a land and life for mana. Ur not running emrakrul so there is no benefit of cost reduction that I see. Sanctum, while not needed, is a nice land to have. Don't even need sanctum, perhaps just more card draw.

Blinkmoth Well and Blinkmoth Urn are a superb synergy u should look into.

U can also go the super spicy risky route with Mycosynth Lattice + Karn, the Great Creator = Lattice is super risky but might be worth it if you wanna switch things up. Karn is great because he can help recur important pieces.

Profet93 on Kurkesh Artifact Ramp

3 months ago

Killer_Manfred Great deck! What kind of suggestions r u looking for, any particular budget per card?

Semblance Anvil/Cloud Key/ugin ineffable/artifact cost reducer + top Mystic Forge = draw ur entire deck

U also can make infinite colorless mana with everflowing chalice + voltaic + commander. Metal worker + voltaic key + cards in hand = infinite colorless mana

Blinkmoth Well + winter orb = fun times for u

Profet93 on The Capitoline Triad, or the Chronikoid

11 months ago

Vessiliana

I agree with the previous user's suggestion of Basalt Monolithfoil. It's ramp on it's own and combos with Rings of Brighthearth +2 mana to make . Basalt also combos with forsaken monument

Everflowing Chalice (4 counters) + rings + Voltaic Key = . Voltaic key is also useful for politics or ramping with artifact such as the below....

Mana Vault - Ramp

Liquimetal Torque - Ramp which can make something an artifact for politics.

Cloud Key/Semblance Anvil - Ramp. Cloud key also synergizes with Mystic Forge and Sensei's Divining Topfoil to draw your entire deck. All pieces are helpful on their own.

Blinkmoth Urn - Ramp, combine it with Blinkmoth Well for only you to benefit. Well also acts as a political tool.

moo1234 on Card creation challenge

1 year ago

Sai's masterpiece

Legendary artifact

you may look at the top 2 cards of your library

You may cast artifact cards with converted mana cost 3 or less from the top two cards of your deck

discard a card: mill 2 cards

"the Consulate of Kaladesh had taken Sai from his home, from his family, from his pet thopters to become the grand thopter smith of the omnipresent Consulate. He crafted the machine to see the future. It was his last ever work"


Super Island

Land - island island

: add

"that's alot of water"-a man who had never seen water in his life before


I got battered by a table with sai who got out an early Mystic Forge and because Sai, Master Thopterist doesn't look threatening nobody attacked them much.

also the super island would definitely improve the deck

next challenge:

create an old style rubbish card. not like a 1/1 for 3 in early magic a couple of cards were printed that might've looked okay from a distance but in practice just aren't good at all and are phenominally bad. some inspiration Wood Elemental Kaervek's Spite Sorrow's Path Aisling Leprechaun Thelonite Monk

Profet93 on Colorless Artifact Combo Deck

1 year ago

Euphoric_Colors

How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.

Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =

Forsaken Monument + basalt =

metalworker + voltaic + rings =

How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.

Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top

Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?

I highly recommend the urza lands in your maybeboard!

nuperokaso on Affinity and what to cut

1 year ago

You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.

After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.

I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.

IHATENAMES on Platinum Darksteel Artifact

1 year ago

So... a few thoughts. This needs focus.

I'd ask these questions. What powerful thing are you doing to win the game? How are you interacting. What is your plan b. And is there a better way or is your pivot worth looking into.

My suggestion look up mud decks in legacy for a base. Then adjust the top end to get closer to what you want. Most of your 1 ofs aren't worth it in legacy and it's going to be too slow. Other ideas that may drop the artifact only theme is like This affinity deck

What stands out to me as a potential powerful thing you can focusmore on is Mystic Forge for card advantage and Lodestone Golem for slowing down your opponent. Going all artifact based is a cool idea but to build it needs a better payoff.

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