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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Maze's End
Land
This enters tapped.
: Add .
, , Return this land to this owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
![Child of Alara feature for Maze Runner | Child of Alara [Budget]](http://static.tappedout.net/mtg-cards-2/double-masters-2022/child-of-alara/femme_fatale-child-of-alara-2x2-16558813400.png)



x0100011010x on All players win?
2 months ago
I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)
Za above figured out a way to make every player lose the game, which is very related but different imo.
I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention
Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.
Halo Fountain, Helix Pinnacle, and Maze's End all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.
Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.
Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.
Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.
I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice
Flarhoon13 on
Budget board-wipes: Child of Alara
5 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
Budget board-wipes: Child of Alara Maze's End got thru Jesse's Gay Kings' Gideon of the Trials' can't lose emblem. 9 wins - 11 losses after playing 20 games.
capwner on
Turbo Lands: EDH Edition
7 months ago
I love lands decks and I love Intet, putting them together makes total sense with the ability to filter lands off the top! It's weird because I never would have thought you'd want so many lands in your Intet deck. It seems really fun. If I was building Intet I would probably include more big bombs and finishers for them to hit, stuff like Enter the Infinite seems like a total gimme, you could even use it to do something like Amulet of Vigor > Summer Bloom > Eternal Witness win with Maze's End on the spot and then you can justify it :P Your list seems more like pure value engine which is fine, though I am of the opinion that any true Intet list should have some extra spicy spice thrown in there like a Warp World or Time Stretch, which are looking very castable with all of those lands... Anyways it's a cool original deck and idk how it made it 6 years without any +1 so I guess I'll fix that
hootsnag on
Glarb Black Green Blue Creatureless Control
9 months ago
Lands have been updated to include Gates and Maze's End
Exoflo on
9 months ago
Hi !
Planar Nexus would be a great add-on to your deck
Crop Rotation is another tutor for Maze's End
Anyway, very nice deck. I love this com
DrukenReaps on
9 To 10 Odds Favor Keene
1 year ago
Made some changes, hopefully I remember to update when I have the deck handy xD
Even before the changes though this deck does the thing you expect. Make lots and lots of mana and win with it. Actually kind of have to force the Maze's End win. Though I have done it once now! That was pretty satisfying to actually make happen. I'm 50/50 on Nine-Fingers Keene herself tbh. Like sometimes she's been real solid and swinging for basically free turn after turn in a game. Other games there was no point in playing her because I didn't have any good attacks with her. Menace just doesn't feel good by itself. Menace + another thing seems to be needed to make her consistently strong enough to attack with. Her other part of when you control so many gates you keep all the cards. That just isn't going to happen unless you are also right there with the Maze win too... She may get replaced in the future. Might even swap a color or two as I consider replacements. Would like to go for less popular land commanders if anyone happens to make suggestions. Of course the ward has been a huge upside of her's, she just does not get targeted. Even when I know people have the removal and want to. That 9 life has just been too steep. This is without a heavy lifegain deck at the table though.
Apollo_Paladin on Apollo_Paladin
1 year ago
@ Halfdan_TH I'm glad it was helpful! Those trophies are especially nice since they can also hit lands. It can really disrupt an opponent to take out their enchanted land, The World Tree or Maze's End that they were counting on for manafixing and/or a win condition.
There are so many new nonbasic lands out since the Trophy was first printed & I've found them to be a particularly useful solution in a wide array of cases.
Balaam__ on
The Great Flood
1 year ago
This is definitely one of the more cohesive Maze's End decks I’ve seen on here. Question, why Moment's Peace over plain old Fog? I’d have gone with the cheaper-to-cast option. Does the Flashback give more overall utility?
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